Sagat
Updated 1 week agoSteamSteamJapanJapanClub · jiondojoC100%

LUCK

Let's Do This
Rank 36MR 1,456#411,459
Last 105–5Last 2011–9
Winrate
61%
28W · 18L · 46 stored
Ranked matches
46
selected mode
Wins
28
Ranked
Losses
18
Ranked
Peak MR
1,456
Sagat

Ranked MR · Sagat

0 local · 0 imported · 0 on chart · 76 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatRanked

Replay not requested
Yasmine
LUCK · Yasmine
Luke
Opponent · Lukeソッチャマ

Playstyle reference

Habits vs top — Sagat

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Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.6 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.6 · reference 0.09
    • Got Punish Countered: profile 0.3 · reference 0.06
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 1.1 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 1.1 · reference 0.19
    • Drive Impact gauge: profile 11.3% · reference 1.4%
  3. Review close-range choices

    Throws: profile 2 · reference 2.59

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2 · reference 2.59
    • Throw techs: profile 0.3 · reference 0.49
    • Got thrown: profile 2.7 · reference 2.31

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 1.1 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1.1 · reference 0.19
    • Drive Impact gauge: profile 11.3% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 2.2 · reference 1.96

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.2 · reference 1.96
    • Perfect Parry: profile 0.5 · reference 0.74
    • Drive Reversal: profile 0 · reference 0.24
  3. Build pressure without overextending

    Corner pressure: profile 9.6 · reference 13.62

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 9.6 · reference 13.62
    • Time cornered: profile 16.1 · reference 9.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

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