Dee Jay
Updated 16 hours agoSteamSteamJapanJapanC97%

あずまおう

GG
Rank 34LP 22,791
Last 104–6Last 209–11
Winrate
50%
67W · 67L · 134 stored
Ranked matches
134
selected mode
Wins
67
Ranked
Losses
67
Ranked
Peak LP
22,891
Dee Jay

Ranked LP · Dee Jay

League points over time for this character

Latest game

VictoryCustom Room

Replay not requested
Yasmine
あずまおう · Yasmine
Juri
Opponent · Juritokotoko

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
あずまおう’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
HabitあずまおうLegendsDifference LessLegendsMore
CA32.1%8.7%+23.4%
Drive Arts12.8%24.7%-11.9%
SA124.5%36.2%-11.7%
SA211.3%21.3%-10.0%
Drive Rush (cancel)32.1%23.0%+9.2%
Time cornered5.109.11-4.01
Drive Impact gauge3.6%1.8%+1.8%
SA332.1%33.8%-1.7%
Got thrown3.502.20+1.30
Drive Guard13.8%15.1%-1.2%
Drive Rush (parry)9.9%8.9%+1.0%
Drive Parry0.901.76-0.86
Perfect Parry0.200.57-0.37
Got Punish Countered0.300.09+0.21
Drive Reversal0.000.19-0.19
Throws2.202.38-0.18
Throw techs0.600.43+0.17
Throw parries0.100.25-0.15
Got stunned0.000.07-0.07
Punish Counters landed0.200.13+0.07
Drive Impact0.300.24+0.06
Corner pressure12.2012.23-0.03
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.09
  2. Review defensive decisions

    Got thrown: profile 3.6 · reference 2.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Got thrown: profile 3.6 · reference 2.2
    • Throw techs: profile 0.7 · reference 0.43
  3. Review close-range choices

    Throws: profile 1.8 · reference 2.38

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.8 · reference 2.38
    • Got thrown: profile 3.6 · reference 2.2
    • Throw techs: profile 0.7 · reference 0.43

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Throw techs: profile 0.7 · reference 0.43

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.43
    • Got thrown: profile 3.6 · reference 2.2
  2. Test the close-range pattern

    Throws: profile 1.8 · reference 2.38

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.8 · reference 2.38
    • Got thrown: profile 3.6 · reference 2.2
  3. Use matchup records as scouting leads

    vs Akuma: 16 wins in 34 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Akuma: 16 wins in 34 games
    • vs Alex: 6 wins in 14 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

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