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DEフィリッポ髭ザーギ
Ranked MR · Dee Jay
3 local · 0 imported · 3 on chart · 278 battles stored
Playstyle reference
Habits vs top 30 Dee Jay
Benchmark refreshed Sep 11, 2026, 10:15 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | フィリッポ髭ザーギ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 63.3% | 33.8% | +29.6% | |
| SA1 | 15.0% | 36.2% | -21.2% | |
| SA2 | 13.3% | 21.3% | -8.0% | |
| Drive Rush (cancel) | 29.8% | 23.0% | +6.8% | |
| Drive Guard | 9.5% | 15.1% | -5.5% | |
| Drive Arts | 29.1% | 24.7% | +4.4% | |
| Drive Rush (parry) | 4.8% | 8.9% | -4.1% | |
| Corner pressure | 14.60 | 12.23 | +2.37 | |
| Time cornered | 7.30 | 9.11 | -1.81 | |
| Drive Impact gauge | 1.3% | 1.8% | -0.5% | |
| CA | 8.3% | 8.7% | -0.4% | |
| Throws | 2.00 | 2.38 | -0.38 | |
| Drive Parry | 1.40 | 1.76 | -0.36 | |
| Throw techs | 0.10 | 0.43 | -0.33 | |
| Perfect Parry | 0.30 | 0.57 | -0.27 | |
| Drive Reversal | 0.40 | 0.19 | +0.21 | |
| Got thrown | 2.00 | 2.20 | -0.20 | |
| Throw parries | 0.40 | 0.25 | +0.15 | |
| Drive Impact | 0.10 | 0.24 | -0.14 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Got stunned | 0.10 | 0.07 | +0.03 | |
| Got Punish Countered | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Dee Jay · Latest 100
What to improve
Review defensive decisions
Drive Reversal: profile 0.7 · reference 0.19
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0.7 · reference 0.19
- Perfect Parry: profile 0.3 · reference 0.55
Give each meter spend a purpose
SA3: profile 56.9% · reference 33.7%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA3: profile 56.9% · reference 33.7%
- SA1: profile 21.6% · reference 35.1%
- SA2: profile 7.8% · reference 22%
Review close-range choices
Throw techs: profile 0.1 · reference 0.44
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.1 · reference 0.44
- Throws: profile 1.6 · reference 2.49
- Got thrown: profile 2 · reference 2.12
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Reversal: profile 0.7 · reference 0.19
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.7 · reference 0.19
- Perfect Parry: profile 0.3 · reference 0.55
Adapt to the visible gauge
SA3: profile 56.9% · reference 33.7%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA3: profile 56.9% · reference 33.7%
- SA1: profile 21.6% · reference 35.1%
- SA2: profile 7.8% · reference 22%
Test the close-range pattern
Throw techs: profile 0.1 · reference 0.44
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.1 · reference 0.44
- Throws: profile 1.6 · reference 2.49
- Got thrown: profile 2 · reference 2.12
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

