Manon
Updated 7 days agoSteamSteamJapanJapanClub · BarZinMAMAC100%

SKR|MizuPINK

A Wolf Out For Vengeance
Rank 36MR 1,822#6,408
Last 109–1+60Last 2017–3+103
Winrate
53%
38W · 34L · 72 stored
Ranked matches
72
selected mode
Wins
38
Ranked
Losses
34
Ranked
Peak MR
1,863
Manon

Ranked MR · Manon

72 local · 0 imported · 72 on chart · 72 battles stored

Latest game

VictoryRanked

Replay not requested
Manon
SKR|MizuPINK · Manon
Luke
Opponent · LukeMiya

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 7, 2026, 7:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
SKR|MizuPINK’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2207 · あくたがわ 2200 · Siinon 2081 · ジェットドン@Twitch 2067 · RANDUMB 2066 · +25 others

Largest absolute differences first23 habits
HabitSKR|MizuPINKLegendsDifference LessLegendsMore
SA261.3%32.1%+29.2%
SA112.9%25.4%-12.5%
SA320.4%32.9%-12.4%
Drive Rush (cancel)48.8%43.0%+5.8%
Drive Arts6.5%11.3%-4.8%
CA5.4%9.7%-4.3%
Corner pressure4.908.16-3.26
Drive Guard8.8%11.3%-2.5%
Drive Rush (parry)3.2%5.0%-1.8%
Time cornered9.308.72+0.58
Drive Impact gauge1.4%1.8%-0.4%
Throws2.202.53-0.33
Perfect Parry0.400.64-0.24
Drive Parry1.601.80-0.20
Throw parries0.000.20-0.20
Got thrown2.402.28+0.12
Drive Reversal0.400.30+0.10
Stuns landed0.000.07-0.07
Got stunned0.000.06-0.06
Throw techs0.500.56-0.06
Punish Counters landed0.100.14-0.04
Drive Impact0.200.22-0.02
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 0.5 · reference 0.56

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.5 · reference 0.56
    • Got thrown: profile 2.4 · reference 2.28
  2. Give each meter spend a purpose

    SA2: profile 61.3% · reference 32.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 61.3% · reference 32.1%
    • SA3: profile 20.4% · reference 32.9%
    • SA1: profile 12.9% · reference 25.4%
  3. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.14

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 85 wins in 181 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 85 wins in 181 games
    • vs Dee Jay: 147 wins in 177 games
    • vs Alex: 57 wins in 138 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 32 wins in 65 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 32 wins in 65 games
  3. Build pressure without overextending

    Corner pressure: profile 4.9 · reference 8.16

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 4.9 · reference 8.16
    • Time cornered: profile 9.3 · reference 8.72

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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