Updated 6 hours agoSteamSteamJapanJapanM100%

syzygy

OGHunt
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR

0 local · 0 imported · 0 on chart · 52 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCasual

Replay not requested
Manon
syzygy · Manon
Mai
Opponent · Maihureroda

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 7, 2026, 7:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
syzygy’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2207 · あくたがわ 2200 · Siinon 2081 · ジェットドン@Twitch 2067 · RANDUMB 2066 · +25 others

Largest absolute differences first23 habits
HabitsyzygyLegendsDifference LessLegendsMore
SA143.9%25.4%+18.5%
SA317.9%32.9%-15.0%
Drive Guard5.0%11.3%-6.3%
Drive Rush (cancel)48.7%43.0%+5.7%
Drive Impact gauge6.6%1.8%+4.8%
Drive Rush (parry)1.1%5.0%-3.9%
Corner pressure4.508.16-3.66
Drive Arts7.7%11.3%-3.6%
CA6.5%9.7%-3.2%
Time cornered9.708.72+0.98
Drive Parry1.301.80-0.50
Drive Impact0.700.22+0.48
Perfect Parry0.200.64-0.44
SA231.7%32.1%-0.4%
Throw techs0.300.56-0.26
Punish Counters landed0.400.14+0.26
Drive Reversal0.500.30+0.20
Got Punish Countered0.300.11+0.19
Throws2.702.53+0.17
Stuns landed0.000.07-0.07
Got stunned0.100.06+0.04
Got thrown2.302.28+0.02
Throw parries0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.22
    • Drive Impact gauge: profile 6.6% · reference 1.8%
  2. Trace how you lose or gain space

    Corner pressure: profile 4.5 · reference 8.16

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 4.5 · reference 8.16
    • Time cornered: profile 9.7 · reference 8.72
  3. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.14

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.14
    • Got Punish Countered: profile 0.3 · reference 0.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.22
    • Drive Impact gauge: profile 6.6% · reference 1.8%
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.4 · reference 0.14

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.14
    • Got Punish Countered: profile 0.3 · reference 0.11
  3. Probe defense before committing

    Drive Parry: profile 1.3 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.3 · reference 1.8
    • Perfect Parry: profile 0.2 · reference 0.64
    • Drive Reversal: profile 0.5 · reference 0.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage