Jamie
Updated 1 day agoSteamSteamSouth KoreaSouth KoreaClub · DSCLANC100%

벽붕벽붕

Don't Count Me Out
Rank 36MR 1,754#16,759
Last 106–4+19Last 2012–8+32
Winrate
48%
21W · 23L · 44 stored
Ranked matches
44
selected mode
Wins
21
Ranked
Losses
23
Ranked
Peak MR
1,754
Jamie

Ranked MR · Jamie

44 local · 0 imported · 44 on chart · 120 battles stored

Latest game

VictoryCustom Room

Replay not requested
Jamie
벽붕벽붕 · Jamie
Guile
Opponent · Guile과일카일과카몰리

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
벽붕벽붕’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
Habit벽붕벽붕LegendsDifference LessLegendsMore
SA347.5%39.7%+7.7%
SA216.2%21.4%-5.2%
CA7.1%9.8%-2.8%
Drive Rush (cancel)36.2%33.8%+2.4%
Drive Arts20.9%23.2%-2.4%
Time cornered6.508.56-2.06
Corner pressure16.3014.89+1.41
Drive Impact gauge1.9%1.4%+0.5%
Drive Guard11.3%11.0%+0.3%
Drive Parry2.101.78+0.32
Perfect Parry0.400.67-0.27
SA129.3%29.0%+0.2%
Throws2.602.40+0.20
Drive Reversal0.100.26-0.16
Got thrown2.002.15-0.15
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Punish Counters landed0.100.07+0.03
Drive Rush (parry)5.8%5.7%+0.0%
Stuns landed0.100.08+0.02
Drive Impact0.200.21-0.01
Throw techs0.400.400.00
Throw parries0.200.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0.1 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.24
    • Perfect Parry: profile 0.4 · reference 0.6
  2. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.07
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 20 wins in 39 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 20 wins in 39 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 61 wins in 76 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 61 wins in 76 games
    • vs Luke: 46 wins in 76 games
    • vs Ken: 34 wins in 57 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

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