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JUやまたつ

Ranked LP · Juri
League points over time for this character
Playstyle reference
Habits vs top 30 Juri
Benchmark refreshed Sep 16, 2026, 10:29 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | やまたつ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 7.8% | 32.9% | -25.1% | |
| Drive Arts | 38.9% | 18.9% | +20.1% | |
| SA3 | 54.0% | 34.9% | +19.1% | |
| SA1 | 22.2% | 38.3% | -16.1% | |
| SA2 | 3.2% | 16.9% | -13.8% | |
| CA | 20.6% | 9.8% | +10.8% | |
| Corner pressure | 5.90 | 12.56 | -6.66 | |
| Drive Guard | 10.7% | 13.4% | -2.6% | |
| Drive Impact gauge | 4.2% | 2.0% | +2.2% | |
| Drive Rush (parry) | 5.0% | 7.0% | -1.9% | |
| Time cornered | 7.40 | 8.68 | -1.28 | |
| Drive Parry | 1.30 | 2.03 | -0.73 | |
| Throws | 2.00 | 2.72 | -0.72 | |
| Perfect Parry | 0.20 | 0.75 | -0.55 | |
| Throw techs | 0.20 | 0.41 | -0.21 | |
| Drive Reversal | 0.40 | 0.20 | +0.20 | |
| Throw parries | 0.10 | 0.28 | -0.18 | |
| Got thrown | 2.30 | 2.13 | +0.17 | |
| Drive Impact | 0.40 | 0.26 | +0.14 | |
| Got Punish Countered | 0.20 | 0.10 | +0.10 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Punish Counters landed | 0.20 | 0.12 | +0.08 | |
| Got stunned | 0.10 | 0.06 | +0.04 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Juri · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.08
- Punish Counters landed: profile 0.2 · reference 0.11
Give each meter spend a purpose
SA3: profile 54% · reference 34.6%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA3: profile 54% · reference 34.6%
- SA2: profile 3.2% · reference 15.8%
- SA1: profile 22.2% · reference 39.6%
Trace how you lose or gain space
Corner pressure: profile 5.9 · reference 12
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 5.9 · reference 12
- Time cornered: profile 7.4 · reference 9.08
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.4 · reference 0.24
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.4 · reference 0.24
- Drive Impact gauge: profile 4.2% · reference 1.8%
Probe defense before committing
Drive Reversal: profile 0.4 · reference 0.17
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.4 · reference 0.17
- Perfect Parry: profile 0.2 · reference 0.64
- Drive Parry: profile 1.3 · reference 2.01
Use matchup records as scouting leads
vs Char 253: 37 wins in 125 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 37 wins in 125 games
- vs Luke: 4 wins in 39 games
- vs Ken: 5 wins in 15 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 42 of 42 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 15games
- Losses
- 27games
- Draws
- 0games
- Games
- 42games
- Win rate (draw = half win)
- 35.71%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
8 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 1
|
| Manon | 0 | 7,402 | Details for Current saved character ratings, row 2
|
| JP | 0 | -1 | Details for Current saved character ratings, row 3
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 4
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 5
|
| Juri | 0 | 12,246 | Details for Current saved character ratings, row 6
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 7
|
| Random | 0 | -1 | Details for Current saved character ratings, row 8
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

