Juri
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanClub · SECMM100%

やまたつ

Observer
Rank 25
LP 12,246
Last 105–5Last 2014–5
Winrate
74%
14W · 5L · 19 stored
Ranked matches
19
selected mode
Wins
14
Ranked
Losses
5
Ranked
Peak LP
12,346
Juri

Ranked LP · Juri

League points over time for this character

Latest game

DefeatCustom Room

Replay not requested
Juri
やまたつ · Juri
Sagat
Opponent · SagatGREED-SHIN-0210

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
やまたつ’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
HabitやまたつLegendsDifference LessLegendsMore
Drive Rush (cancel)7.8%32.9%-25.1%
Drive Arts38.9%18.9%+20.1%
SA354.0%34.9%+19.1%
SA122.2%38.3%-16.1%
SA23.2%16.9%-13.8%
CA20.6%9.8%+10.8%
Corner pressure5.9012.56-6.66
Drive Guard10.7%13.4%-2.6%
Drive Impact gauge4.2%2.0%+2.2%
Drive Rush (parry)5.0%7.0%-1.9%
Time cornered7.408.68-1.28
Drive Parry1.302.03-0.73
Throws2.002.72-0.72
Perfect Parry0.200.75-0.55
Throw techs0.200.41-0.21
Drive Reversal0.400.20+0.20
Throw parries0.100.28-0.18
Got thrown2.302.13+0.17
Drive Impact0.400.26+0.14
Got Punish Countered0.200.10+0.10
Stuns landed0.000.09-0.09
Punish Counters landed0.200.12+0.08
Got stunned0.100.06+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.11
  2. Give each meter spend a purpose

    SA3: profile 54% · reference 34.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 54% · reference 34.6%
    • SA2: profile 3.2% · reference 15.8%
    • SA1: profile 22.2% · reference 39.6%
  3. Trace how you lose or gain space

    Corner pressure: profile 5.9 · reference 12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.9 · reference 12
    • Time cornered: profile 7.4 · reference 9.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.24
    • Drive Impact gauge: profile 4.2% · reference 1.8%
  2. Probe defense before committing

    Drive Reversal: profile 0.4 · reference 0.17

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.4 · reference 0.17
    • Perfect Parry: profile 0.2 · reference 0.64
    • Drive Parry: profile 1.3 · reference 2.01
  3. Use matchup records as scouting leads

    vs Char 253: 37 wins in 125 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 37 wins in 125 games
    • vs Luke: 4 wins in 39 games
    • vs Ken: 5 wins in 15 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 42 of 42 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
15games
Losses
27games
Draws
0games
Games
42games
Win rate (draw = half win)
35.71%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

8 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 8 rows on page 1; 8 rows total.
CharacterMRMR pointsLPLP pointsDetails
Kimberly0-1
Details for Current saved character ratings, row 1
Character ID
3
Manon07,402
Details for Current saved character ratings, row 2
Character ID
5
JP0-1
Details for Current saved character ratings, row 3
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 4
Character ID
9
Ken0-1
Details for Current saved character ratings, row 5
Character ID
10
Juri012,246
Details for Current saved character ratings, row 6
Character ID
16
Guile0-1
Details for Current saved character ratings, row 7
Character ID
18
Random0-1
Details for Current saved character ratings, row 8
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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