M. Bison
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanClub · unteaC99%

山本文夫

Special A-Type Maverick Hunter
Rank 36MR 1,712#22,421
Last 106–4+3Last 2012–8+16
Winrate
53%
37W · 33L · 70 stored
Ranked matches
70
selected mode
Wins
37
Ranked
Losses
33
Ranked
Peak MR
1,767
M. Bison

Ranked MR · M. Bison

70 local · 0 imported · 70 on chart · 180 battles stored

Latest game

VictoryRanked

Replay not requested
M. Bison
山本文夫 · M. Bison
Yasmine
Opponent · Yasmineしゃにに

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
山本文夫’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
Habit山本文夫LegendsDifference LessLegendsMore
SA151.0%33.7%+17.4%
Drive Rush (cancel)12.7%30.0%-17.3%
Drive Arts35.6%18.7%+16.8%
SA210.4%21.0%-10.5%
SA326.0%35.2%-9.1%
Drive Rush (parry)10.1%7.2%+2.9%
CA12.5%10.2%+2.3%
Time cornered7.709.85-2.15
Drive Impact gauge3.6%1.5%+2.1%
Drive Guard11.7%13.4%-1.6%
Drive Parry0.401.75-1.35
Corner pressure10.8011.91-1.11
Perfect Parry0.100.74-0.64
Got thrown2.102.59-0.49
Throws2.902.42+0.48
Got Punish Countered0.300.09+0.21
Drive Impact0.400.19+0.21
Throw techs0.400.57-0.17
Punish Counters landed0.200.11+0.09
Throw parries0.200.26-0.06
Got stunned0.100.04+0.06
Drive Reversal0.300.33-0.03
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.09
    • Got Punish Countered: profile 0.2 · reference 0.07
  2. Review defensive decisions

    Drive Parry: profile 0.4 · reference 1.76

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.4 · reference 1.76
    • Perfect Parry: profile 0.2 · reference 0.68
    • Drive Reversal: profile 0.3 · reference 0.3
  3. Give each meter spend a purpose

    Drive Arts: profile 36.4% · reference 17.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 36.4% · reference 17.8%
    • SA1: profile 56.5% · reference 30.3%
    • SA3: profile 21.2% · reference 40.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 33 wins in 59 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 33 wins in 59 games
    • vs Marisa: 35 wins in 50 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.18
    • Drive Impact gauge: profile 3.3% · reference 1.4%
  3. Test the close-range pattern

    Throws: profile 2.5 · reference 2.55

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.5 · reference 2.55
    • Got thrown: profile 1.8 · reference 2.48

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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