Ken
Updated 2 weeks agoSteamSteamJapanJapanC100%

Yaeno

Let's Do This
Rank 41
MR 1,706#23,764
Last 106–4+16Last 2011–7+36
Winrate
61%
11W · 7L · 18 stored
Ranked matches
18
selected mode
Wins
11
Ranked
Losses
7
Ranked
Peak MR
1,706
Ken

Ranked MR · Ken

18 local · 0 imported · 18 on chart · 73 battles stored

Latest game

VictoryCustom Room

Replay not requested
Ken
Yaeno · Ken
Alex
Opponent · Alexjunki

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
Yaeno’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitYaenoLegendsDifference LessLegendsMore
Drive Rush (cancel)14.2%38.2%-24.0%
SA148.4%27.3%+21.1%
Drive Arts31.4%14.9%+16.5%
SA323.0%35.8%-12.8%
Corner pressure7.0013.12-6.12
Drive Guard18.2%12.7%+5.5%
CA6.6%11.0%-4.5%
Time cornered13.108.95+4.15
SA222.1%25.9%-3.8%
Drive Parry4.701.89+2.81
Drive Impact gauge4.0%1.4%+2.6%
Drive Rush (parry)7.9%6.8%+1.1%
Throws1.802.57-0.77
Got Punish Countered0.400.08+0.32
Drive Impact0.500.19+0.31
Drive Reversal0.500.23+0.27
Throw techs0.700.44+0.26
Perfect Parry0.600.84-0.24
Punish Counters landed0.300.10+0.20
Got stunned0.200.05+0.15
Throw parries0.100.21-0.11
Got thrown2.302.26+0.04
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.09
    • Punish Counters landed: profile 0.3 · reference 0.11
  2. Review defensive decisions

    Drive Parry: profile 4.7 · reference 1.97

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 4.7 · reference 1.97
    • Perfect Parry: profile 0.6 · reference 0.79
    • Drive Reversal: profile 0.5 · reference 0.21
  3. Trace how you lose or gain space

    Corner pressure: profile 7 · reference 12.08

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7 · reference 12.08
    • Time cornered: profile 13.1 · reference 9.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 462 wins in 935 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 462 wins in 935 games
    • vs Ryu: 104 wins in 271 games
    • vs Yasmine: 42 wins in 74 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.18
    • Drive Impact gauge: profile 4% · reference 1.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 73 of 73 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
34games
Losses
39games
Draws
0games
Games
73games
Win rate (draw = half win)
46.58%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

13 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 13 rows on page 1; 13 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Ken1,706280,686
Details for Current saved character ratings, row 4
Character ID
10
A.K.I.0-1
Details for Current saved character ratings, row 5
Character ID
13
Marisa0-1
Details for Current saved character ratings, row 6
Character ID
17
Ed0-1
Details for Current saved character ratings, row 7
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 8
Character ID
20
Akuma0-1
Details for Current saved character ratings, row 9
Character ID
22
Terry0-1
Details for Current saved character ratings, row 10
Character ID
27
Mai0-1
Details for Current saved character ratings, row 11
Character ID
28
Alex0-1
Details for Current saved character ratings, row 12
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 13
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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