Terry
Updated 1 week agoSteamSteamJapanJapanC100%

Kine

Power Dunker
Rank 36MR 1,514#193,598
Last 105–5-1Last 209–11-18
Winrate
49%
41W · 42L · 83 stored
Ranked matches
83
selected mode
Wins
41
Ranked
Losses
42
Ranked
Peak MR
1,582
Terry

Ranked MR · Terry

83 local · 0 imported · 83 on chart · 83 battles stored

Latest game

VictoryRanked

Replay not requested
Terry
Kine · Terry
Sagat
Opponent · Sagat14kgの砂糖水

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
Kine’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitKineLegendsDifference LessLegendsMore
SA120.9%33.6%-12.7%
SA235.8%24.5%+11.3%
Drive Arts6.4%16.3%-10.0%
Drive Rush (cancel)26.7%33.4%-6.8%
Time cornered12.309.65+2.65
Corner pressure10.5012.45-1.95
Got thrown4.002.21+1.79
Drive Rush (parry)9.8%8.2%+1.6%
CA10.4%9.0%+1.4%
Throws1.302.49-1.19
Throw techs1.600.43+1.17
Drive Parry1.001.89-0.89
Perfect Parry0.300.80-0.50
Drive Impact gauge1.2%1.6%-0.5%
Drive Reversal0.000.17-0.17
Punish Counters landed0.000.12-0.12
Drive Impact0.100.21-0.11
Got Punish Countered0.200.09+0.11
Drive Guard14.2%14.3%-0.1%
Throw parries0.200.26-0.06
Got stunned0.000.05-0.05
Stuns landed0.100.07+0.03
SA332.8%32.8%+0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.13
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.22
    • Drive Impact gauge: profile 1.2% · reference 1.6%
  3. Review close-range choices

    Throw techs: profile 1.6 · reference 0.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.6 · reference 0.37
    • Got thrown: profile 4 · reference 2.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Test the close-range pattern

    Throws: profile 1.3 · reference 2.48

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.3 · reference 2.48
    • Got thrown: profile 4 · reference 2.18
  3. Build pressure without overextending

    Corner pressure: profile 10.5 · reference 12.01

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 10.5 · reference 12.01
    • Time cornered: profile 12.3 · reference 9.55

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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