Juri
Updated 20 hours agoSteamSteamJapanJapanClub · yamatyomaCUPC100%

stone

Sick! Wicked Sick!!
Rank 36MR 1,550#141,093
Last 106–4+20Last 2010–10+6
Winrate
46%
77W · 91L · 168 stored
Ranked matches
168
selected mode
Wins
77
Ranked
Losses
91
Ranked
Peak MR
1,621
Juri

Ranked MR · Juri

156 local · 11 imported · 167 on chart · 203 battles stored

Latest game

VictoryRanked

Replay not requested
Juri
stone · Juri
Alex
Opponent · Alex古来からのティファ使い

Playstyle reference

Habits vs top — Juri

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Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Trace how you lose or gain space

    Time cornered: profile 11 · reference 9.2

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11 · reference 9.2
  3. Give each meter spend a purpose

    Drive Rush (cancel): profile 41.4% · reference 31.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 41.4% · reference 31.9%
    • SA1: profile 51.4% · reference 36.7%
    • SA2: profile 1.4% · reference 19.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 1.1 · reference 2.07

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.1 · reference 2.07
    • Perfect Parry: profile 0.3 · reference 0.64
  2. Use matchup records as scouting leads

    vs Terry: 46 wins in 73 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Terry: 46 wins in 73 games
    • vs Luke: 26 wins in 37 games
    • vs Cammy: 10 wins in 15 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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