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LUしもつき
Ranked MR · Luke
78 local · 90 imported · 115 on chart · 127 battles stored
Playstyle reference
Habits vs top 30 Luke
Benchmark refreshed Sep 14, 2026, 4:27 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | しもつき | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 19.3% | 26.9% | -7.6% | |
| SA3 | 40.9% | 33.7% | +7.2% | |
| Drive Arts | 11.1% | 16.3% | -5.2% | |
| Time cornered | 12.30 | 8.85 | +3.45 | |
| Corner pressure | 10.60 | 13.81 | -3.21 | |
| CA | 12.5% | 9.4% | +3.1% | |
| SA1 | 27.3% | 30.0% | -2.7% | |
| Drive Guard | 11.6% | 13.7% | -2.1% | |
| Got thrown | 3.10 | 2.11 | +0.99 | |
| Drive Rush (cancel) | 37.8% | 37.0% | +0.8% | |
| Drive Impact gauge | 2.1% | 1.4% | +0.7% | |
| Drive Parry | 1.40 | 1.87 | -0.47 | |
| Perfect Parry | 0.30 | 0.77 | -0.47 | |
| Drive Rush (parry) | 7.4% | 7.7% | -0.3% | |
| Drive Impact | 0.30 | 0.20 | +0.10 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Throws | 2.30 | 2.35 | -0.05 | |
| Throw techs | 0.50 | 0.46 | +0.04 | |
| Got stunned | 0.10 | 0.07 | +0.03 | |
| Drive Reversal | 0.20 | 0.22 | -0.02 | |
| Throw parries | 0.20 | 0.21 | -0.01 | |
| Got Punish Countered | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Luke · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.2 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.2 · reference 0.08
- Got Punish Countered: profile 0.1 · reference 0.06
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.19
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.19
- Drive Impact gauge: profile 2.1% · reference 1.4%
Trace how you lose or gain space
Time cornered: profile 12.3 · reference 8.74
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 12.3 · reference 8.74
- Corner pressure: profile 10.6 · reference 13.55
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Look for a repeatable punish opportunity
Punish Counters landed: profile 0.2 · reference 0.08
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Punish Counters landed: profile 0.2 · reference 0.08
- Got Punish Countered: profile 0.1 · reference 0.06
Test the close-range pattern
Got thrown: profile 3.1 · reference 2.01
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Got thrown: profile 3.1 · reference 2.01
- Throw techs: profile 0.5 · reference 0.37
Build pressure without overextending
Time cornered: profile 12.3 · reference 8.74
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 12.3 · reference 8.74
- Corner pressure: profile 10.6 · reference 13.55
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

