Luke
Updated 5 days agoSteamSteamJapanJapanClub · cacao15percentC100%

nenekiri

Hit 'Em With The Jabs!
Rank 36MR 1,481#357,357
Last 105–5-1Last 206–14-62
Winrate
35%
16W · 30L · 46 stored
Ranked matches
46
selected mode
Wins
16
Ranked
Losses
30
Ranked
Peak MR
1,481
Luke

Ranked MR · Luke

46 local · 0 imported · 46 on chart · 100 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Ken
nenekiri · Ken
Ken
Opponent · KenSibalouma

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
nenekiri’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitnenekiriLegendsDifference LessLegendsMore
SA161.3%30.6%+30.7%
SA23.8%26.0%-22.2%
Drive Rush (cancel)51.1%37.3%+13.8%
SA324.5%34.2%-9.6%
Drive Guard6.7%13.2%-6.5%
Corner pressure8.6013.55-4.95
Drive Rush (parry)3.7%7.6%-3.9%
Drive Impact gauge3.3%1.4%+1.9%
Time cornered6.908.74-1.84
CA10.4%9.2%+1.2%
Drive Parry1.101.80-0.70
Got thrown1.402.01-0.61
Perfect Parry0.200.69-0.49
Throws2.002.43-0.43
Got Punish Countered0.400.06+0.34
Throw techs0.100.37-0.27
Drive Arts16.9%16.7%+0.2%
Throw parries0.100.22-0.12
Punish Counters landed0.200.08+0.12
Got stunned0.100.06+0.04
Stuns landed0.100.07+0.03
Drive Impact0.200.19+0.01
Drive Reversal0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.08
  2. Give each meter spend a purpose

    SA1: profile 61.3% · reference 29.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 61.3% · reference 29.1%
    • SA2: profile 3.8% · reference 23.7%
    • SA3: profile 24.5% · reference 36.3%
  3. Review defensive decisions

    Drive Parry: profile 1.1 · reference 1.93

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.1 · reference 1.93
    • Perfect Parry: profile 0.2 · reference 0.8
    • Drive Reversal: profile 0.2 · reference 0.19

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 40 wins in 106 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 40 wins in 106 games
    • vs Ryu: 4 wins in 13 games
    • vs Alex: 6 wins in 12 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 16 wins in 46 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 16 wins in 46 games
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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