Zangief
Updated 5 days agoSteamSteamJapanJapanClub · MongiM100%

menbo_9

Pizza Time
Rank 36MR 1,791#12,105
Last 106–4+16Last 2011–9+17
Winrate
49%
73W · 75L · 148 stored
Ranked matches
148
selected mode
Wins
73
Ranked
Losses
75
Ranked
Peak MR
1,852
Zangief

Ranked MR · Zangief

148 local · 0 imported · 148 on chart · 150 battles stored

Latest game

VictoryRanked

Replay not requested
Zangief
menbo_9 · Zangief
Chun-Li
Opponent · Chun-LiCheru

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 3, 2026, 1:20 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
menbo_9’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2198 · Junior 2189 · めんたらこ 2163 · kobayan 2137 · cream 2106 · +25 others

Largest absolute differences first23 habits
Habitmenbo_9LegendsDifference LessLegendsMore
SA338.8%30.6%+8.2%
SA113.4%21.1%-7.7%
Drive Guard10.8%14.6%-3.8%
Drive Arts10.6%12.9%-2.3%
Drive Rush (parry)6.0%7.9%-1.9%
Drive Impact gauge3.0%2.1%+0.9%
SA235.8%36.6%-0.8%
Corner pressure6.106.66-0.56
Throw techs1.100.57+0.53
Drive Parry1.602.09-0.49
Time cornered10.7010.28+0.42
Drive Rush (cancel)35.6%35.2%+0.3%
Got thrown2.602.32+0.28
CA11.9%11.7%+0.3%
Perfect Parry0.500.77-0.27
Drive Reversal0.200.42-0.22
Throws2.302.51-0.21
Throw parries0.100.20-0.10
Got Punish Countered0.200.13+0.07
Got stunned0.100.07+0.03
Drive Impact0.300.27+0.03
Stuns landed0.100.08+0.02
Punish Counters landed0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.27
    • Drive Impact gauge: profile 2.9% · reference 2.1%
  3. Review close-range choices

    Throw techs: profile 1.2 · reference 0.57

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.2 · reference 0.57
    • Got thrown: profile 2.4 · reference 2.32
    • Throws: profile 2.3 · reference 2.51

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 385 wins in 699 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 385 wins in 699 games
    • vs Yasmine: 66 wins in 103 games
    • vs Terry: 47 wins in 75 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 50 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 50 wins in 100 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.27

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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