Lily
Updated 16 hours agoSteamSteamJapanJapanClub · KAGEnetworkC100%

アレちゃん

You've Got This, Juri!
Rank 36MR 1,907#3,226
Last 104–6-16Last 207–13-50
Winrate
46%
26W · 30L · 56 stored
Ranked matches
56
selected mode
Wins
26
Ranked
Losses
30
Ranked
Peak MR
1,973
Lily

Ranked MR · Lily

56 local · 0 imported · 56 on chart · 159 battles stored

Latest game

VictoryRanked

Replay not requested
Lily
アレちゃん · Lily
M. Bison
Opponent · M. Bisonharu

Playstyle reference

Habits vs top 30 Lily

Benchmark refreshed Sep 12, 2026, 1:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Lily
アレちゃん’s Lily benchmark

Compared with the average habits of the top 30 sampled Lily players.

シュラリス 2230 · SBI_Hibiki 2207 · Mira 2176 · 干し柿_ 2119 · ついっぎー 2114 · +25 others

Largest absolute differences first23 habits
HabitアレちゃんLegendsDifference LessLegendsMore
Drive Rush (cancel)36.2%31.1%+5.2%
Time cornered15.5010.41+5.09
CA13.2%8.4%+4.7%
SA139.5%43.8%-4.4%
SA322.4%25.7%-3.4%
Drive Guard8.8%12.0%-3.2%
SA225.0%22.0%+3.0%
Drive Rush (parry)2.9%5.7%-2.7%
Corner pressure8.009.83-1.83
Drive Impact gauge1.4%2.1%-0.7%
Drive Arts22.1%21.7%+0.5%
Perfect Parry0.400.60-0.20
Throws2.702.61+0.09
Got thrown2.402.32+0.08
Throw techs0.400.48-0.08
Stuns landed0.000.08-0.08
Throw parries0.200.26-0.06
Punish Counters landed0.100.16-0.06
Drive Impact0.200.25-0.05
Drive Parry2.001.96+0.04
Got stunned0.000.04-0.04
Drive Reversal0.300.33-0.03
Got Punish Countered0.100.12-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Lily · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 2.4 · reference 2.05

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 2.05
    • Perfect Parry: profile 0.5 · reference 0.76
    • Drive Reversal: profile 0.3 · reference 0.33
  2. Trace how you lose or gain space

    Time cornered: profile 14.9 · reference 9.95

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 14.9 · reference 9.95
  3. Give each meter spend a purpose

    Drive Rush (cancel): profile 35.7% · reference 28.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 35.7% · reference 28.7%
    • Drive Arts: profile 20.8% · reference 23.7%
    • Drive Guard: profile 10.3% · reference 11.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 2.4 · reference 2.05

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 2.05
  2. Test the close-range pattern

    Throws: profile 2.8 · reference 2.42

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.8 · reference 2.42
    • Throw techs: profile 0.4 · reference 0.57
    • Got thrown: profile 2.2 · reference 2.32
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.26

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.26

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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