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KEDaryl_972
Ranked MR · Ken
57 local · 0 imported · 57 on chart · 213 battles stored
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Daryl_972 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 42.0% | 35.8% | +6.2% | |
| Drive Rush (cancel) | 32.8% | 38.2% | -5.4% | |
| SA2 | 22.2% | 25.9% | -3.7% | |
| Time cornered | 6.30 | 8.95 | -2.65 | |
| Drive Rush (parry) | 8.9% | 6.8% | +2.1% | |
| Corner pressure | 11.40 | 13.12 | -1.72 | |
| Drive Arts | 13.3% | 14.9% | -1.6% | |
| Drive Guard | 14.3% | 12.7% | +1.6% | |
| SA1 | 25.9% | 27.3% | -1.4% | |
| CA | 9.9% | 11.0% | -1.2% | |
| Drive Impact gauge | 2.5% | 1.4% | +1.1% | |
| Throws | 1.90 | 2.57 | -0.67 | |
| Got thrown | 1.60 | 2.26 | -0.66 | |
| Drive Parry | 1.50 | 1.89 | -0.39 | |
| Throw techs | 0.10 | 0.44 | -0.34 | |
| Drive Impact | 0.40 | 0.19 | +0.21 | |
| Punish Counters landed | 0.30 | 0.10 | +0.20 | |
| Throw parries | 0.10 | 0.21 | -0.11 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Perfect Parry | 0.80 | 0.84 | -0.04 | |
| Drive Reversal | 0.20 | 0.23 | -0.03 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ken · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.09
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.09
- Punish Counters landed: profile 0.1 · reference 0.11
Give each meter spend a purpose
SA3: profile 20.9% · reference 37.5%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA3: profile 20.9% · reference 37.5%
Review close-range choices
Throw techs: profile 0.1 · reference 0.46
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.1 · reference 0.46
- Throws: profile 1.6 · reference 2.59
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Ryu: 38 wins in 65 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Ryu: 38 wins in 65 games
- vs Luke: 45 wins in 74 games
- vs Ken: 33 wins in 53 games
Probe defense before committing
Drive Reversal: profile 0.1 · reference 0.21
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.1 · reference 0.21
- Throw techs: profile 0.1 · reference 0.46
Build pressure without overextending
Time cornered: profile 12.9 · reference 9.04
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 12.9 · reference 9.04
- Corner pressure: profile 7.5 · reference 12.08
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

