Cammy
Updated 1 week agoSteamSteamJapanJapanM54%

akanechaaaaan

This SF6 Thing is Fun
Rank 36MR 1,551#130,655
Last 103–7-30Last 206–14-60
Winrate
35%
9W · 17L · 26 stored
Ranked matches
26
selected mode
Wins
9
Ranked
Losses
17
Ranked
Peak MR
1,601
Cammy

Ranked MR · Cammy

26 local · 0 imported · 26 on chart · 126 battles stored

Latest game

DefeatRanked

Replay not requested
Cammy
akanechaaaaan · Cammy
Dee Jay
Opponent · Dee Jayヴム9て

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
akanechaaaaan’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
HabitakanechaaaaanLegendsDifference LessLegendsMore
SA24.8%16.0%-11.2%
SA338.1%31.2%+6.9%
CA13.1%9.3%+3.8%
Time cornered5.508.80-3.30
Drive Arts13.8%16.8%-3.0%
Drive Rush (cancel)43.0%40.7%+2.3%
Drive Impact gauge2.6%1.3%+1.3%
Throws3.702.43+1.27
Corner pressure14.0012.91+1.09
Drive Rush (parry)4.3%5.2%-0.9%
Throw techs1.100.35+0.75
SA144.0%43.6%+0.5%
Got thrown2.602.13+0.47
Drive Parry1.901.56+0.34
Drive Guard9.9%10.1%-0.2%
Drive Reversal0.000.18-0.18
Drive Impact0.300.16+0.14
Perfect Parry0.400.54-0.14
Punish Counters landed0.200.09+0.11
Stuns landed0.000.07-0.07
Got stunned0.100.04+0.06
Throw parries0.200.25-0.05
Got Punish Countered0.100.06+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 2.6% · reference 1.3%
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.18

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.18
    • Drive Parry: profile 1.9 · reference 1.56
    • Perfect Parry: profile 0.4 · reference 0.54

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 1.9 · reference 1.56

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.9 · reference 1.56
    • Perfect Parry: profile 0.4 · reference 0.54
  2. Test the close-range pattern

    Throw techs: profile 1.1 · reference 0.35

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 1.1 · reference 0.35
    • Got thrown: profile 2.6 · reference 2.13
    • Throws: profile 3.7 · reference 2.43
  3. Build pressure without overextending

    Corner pressure: profile 14 · reference 12.91

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 14 · reference 12.91
    • Time cornered: profile 5.5 · reference 8.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage