Yasmine
Updated 4 days agoSteamSteamJapanJapanC100%

もーりー

Maiu
Rank 36MR 1,805#9,181
Last 105–5+5Last 2011–9+21
Winrate
52%
35W · 32L · 67 stored
Ranked matches
67
selected mode
Wins
35
Ranked
Losses
32
Ranked
Peak MR
1,805
Yasmine

Ranked MR · Yasmine

65 local · 0 imported · 65 on chart · 162 battles stored

Latest game

DefeatBattle Hub

Replay not requested
Jamie
もーりー · Jamie
Lily
Opponent · LilyDavide Viale

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
もーりー’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitもーりーLegendsDifference LessLegendsMore
SA231.8%21.0%+10.8%
SA327.3%36.9%-9.6%
Drive Rush (cancel)35.6%29.6%+6.0%
Drive Arts13.1%19.0%-5.9%
SA127.3%32.1%-4.8%
CA13.6%10.0%+3.6%
Drive Guard12.7%14.5%-1.8%
Drive Rush (parry)6.8%8.2%-1.4%
Time cornered10.509.38+1.12
Throw techs0.200.49-0.29
Drive Parry1.701.96-0.26
Drive Impact gauge1.7%1.4%+0.2%
Perfect Parry0.500.74-0.24
Throws2.702.59+0.11
Got thrown2.402.31+0.09
Corner pressure13.7013.62+0.08
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Stuns landed0.100.06+0.04
Drive Reversal0.200.24-0.04
Drive Impact0.200.19+0.01
Throw parries0.200.21-0.01
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
    • Drive Impact gauge: profile 1.2% · reference 1.5%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.07
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Trace how you lose or gain space

    Time cornered: profile 8.9 · reference 7.67

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 8.9 · reference 7.67

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 2.2 · reference 1.7

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.2 · reference 1.7
    • Perfect Parry: profile 0.7 · reference 0.6
  2. Test the close-range pattern

    Throw techs: profile 0.2 · reference 0.42

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.42
    • Got thrown: profile 1.6 · reference 1.97
  3. Use matchup records as scouting leads

    vs Yasmine: 32 wins in 62 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 32 wins in 62 games
    • vs Char 253: 342 wins in 653 games
    • vs Luke: 29 wins in 50 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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