Updated 5 days agoSteamJapanM98%

hutunu

Let's Do This

None

R20
LP 8,980
Last 108–2Last 208–4
Winrate
67%
8W · 4L · 12 stored
Ranked matches
12
selected mode
Wins
8
Ranked
Losses
4
Ranked
Peak LP
8,980
A.K.I.

Ranked LP · A.K.I.

League points over time for this character

Latest game

VictoryRanked

Replay not requested
hutunu · A.K.I.
Opponent · Marisa花道_0709

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 16, 2026, 1:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

hutunu’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2229 · ネコと和解せよ 2220 · Motchan 2202 · M.M. 2164 · yama 2156 · +25 others

Largest absolute differences first23 habits
HabithutunuLegendsDifference LessLegendsMore
Drive Arts50.6%21.9%+28.7%
Drive Rush (cancel)0.3%23.3%-23.0%
SA149.6%39.0%+10.6%
Corner pressure3.5011.64-8.14
Drive Impact gauge8.1%1.8%+6.3%
Drive Guard10.5%16.3%-5.8%
SA325.2%30.7%-5.5%
SA216.3%21.6%-5.3%
Time cornered6.709.56-2.86
Drive Rush (parry)8.3%10.3%-2.0%
Drive Parry0.401.85-1.45
Throws3.102.33+0.77
Perfect Parry0.000.57-0.57
Drive Impact0.700.22+0.48
Got Punish Countered0.500.09+0.41
Drive Reversal0.000.40-0.40
Punish Counters landed0.400.10+0.30
Got thrown2.602.33+0.27
CA8.9%8.7%+0.1%
Throw parries0.200.30-0.10
Stuns landed0.000.08-0.08
Throw techs0.500.56-0.06
Got stunned0.100.05+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.11
    • Punish Counters landed: profile 0.4 · reference 0.12
  2. Review defensive decisions

    Drive Parry: profile 0.4 · reference 1.93

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.4 · reference 1.93
    • Perfect Parry: profile 0 · reference 0.6
  3. Give each meter spend a purpose

    Drive Arts: profile 50.6% · reference 21%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 50.6% · reference 21%
    • Drive Guard: profile 10.5% · reference 17%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Random: 7 wins in 60 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Random: 7 wins in 60 games
    • vs Juri: 25 wins in 45 games
    • vs Mai: 20 wins in 44 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.24
    • Drive Impact gauge: profile 8.1% · reference 1.8%
  3. Probe defense before committing

    Drive Parry: profile 0.4 · reference 1.93

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.4 · reference 1.93
    • Perfect Parry: profile 0 · reference 0.6
    • Drive Reversal: profile 0 · reference 0.4

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 40 of 40 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
8games
Losses
32games
Draws
0games
Games
40games
Win rate (draw = half win)
20%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

15 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 15 rows on page 1; 15 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
Cammy0-1
Details for Current saved character ratings, row 6
Character ID
9
Lily0-1
Details for Current saved character ratings, row 7
Character ID
12
A.K.I.08,980
Details for Current saved character ratings, row 8
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 9
Character ID
14
Marisa0-1
Details for Current saved character ratings, row 10
Character ID
17
Guile0-1
Details for Current saved character ratings, row 11
Character ID
18
Ed06,169
Details for Current saved character ratings, row 12
Character ID
19
Jamie0-1
Details for Current saved character ratings, row 13
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 14
Character ID
22
Ingrid05,800
Details for Current saved character ratings, row 15
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage