Blanka
Updated 5 days agoSteamSteamThailandThailandClub · GayForPlayC100%

GamingMogura

Down for SUSHIRO
Rank 36MR 1,625#56,336
Last 108–2+42Last 2011–2+51
Winrate
85%
11W · 2L · 13 stored
Ranked matches
13
selected mode
Wins
11
Ranked
Losses
2
Ranked
Peak MR
1,625
Blanka

Ranked MR · Blanka

12 local · 0 imported · 12 on chart · 37 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Blanka
GamingMogura · Blanka
Juri
Opponent · Jurikinmiko

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
GamingMogura’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
HabitGamingMoguraLegendsDifference LessLegendsMore
SA139.8%25.2%+14.6%
SA33.8%14.8%-11.1%
Drive Arts34.5%24.9%+9.6%
Drive Guard6.6%12.7%-6.0%
Drive Rush (cancel)30.8%26.9%+4.0%
Drive Rush (parry)3.5%7.2%-3.8%
Corner pressure9.8012.16-2.36
SA252.6%54.8%-2.1%
CA3.8%5.2%-1.4%
Perfect Parry0.100.52-0.42
Drive Parry1.301.61-0.31
Drive Impact gauge2.0%1.7%+0.3%
Throws2.802.59+0.21
Time cornered9.609.41+0.19
Throw parries0.200.33-0.13
Got Punish Countered0.200.10+0.10
Got thrown2.102.01+0.09
Stuns landed0.000.09-0.09
Throw techs0.400.32+0.08
Drive Reversal0.500.44+0.06
Got stunned0.100.06+0.04
Drive Impact0.200.21-0.01
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.1
  2. Review defensive decisions

    Drive Parry: profile 1.3 · reference 1.79

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.3 · reference 1.79
    • Perfect Parry: profile 0.1 · reference 0.54
    • Drive Reversal: profile 0.5 · reference 0.45
  3. Give each meter spend a purpose

    SA1: profile 39.8% · reference 26.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 39.8% · reference 26.9%
    • SA3: profile 3.8% · reference 14.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.1
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.23

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.23
    • Drive Impact gauge: profile 2% · reference 1.8%
  3. Test the close-range pattern

    Throws: profile 2.8 · reference 2.6

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.8 · reference 2.6
    • Got thrown: profile 2.1 · reference 1.99

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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