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MAもけけ@レバレス練習中
Ranked MR · Mai
52 local · 0 imported · 52 on chart · 202 battles stored
Playstyle reference
Habits vs top 30 Mai
Benchmark refreshed Sep 13, 2026, 7:18 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | もけけ@レバレス練習中 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 45.1% | 29.4% | +15.7% | |
| Drive Arts | 8.6% | 22.7% | -14.2% | |
| SA1 | 62.2% | 54.6% | +7.7% | |
| SA3 | 11.2% | 18.6% | -7.4% | |
| SA2 | 16.3% | 20.2% | -3.8% | |
| CA | 10.2% | 6.6% | +3.6% | |
| Corner pressure | 10.00 | 12.99 | -2.99 | |
| Time cornered | 12.30 | 9.32 | +2.98 | |
| Drive Rush (parry) | 4.7% | 7.5% | -2.8% | |
| Drive Impact gauge | 2.8% | 1.3% | +1.4% | |
| Got thrown | 3.40 | 2.23 | +1.17 | |
| Drive Guard | 12.6% | 13.4% | -0.9% | |
| Throws | 3.20 | 2.49 | +0.71 | |
| Throw techs | 1.00 | 0.46 | +0.54 | |
| Drive Parry | 2.40 | 1.87 | +0.53 | |
| Perfect Parry | 1.20 | 0.70 | +0.50 | |
| Drive Reversal | 0.00 | 0.19 | -0.19 | |
| Throw parries | 0.10 | 0.26 | -0.16 | |
| Got stunned | 0.20 | 0.05 | +0.15 | |
| Got Punish Countered | 0.20 | 0.07 | +0.13 | |
| Drive Impact | 0.30 | 0.19 | +0.11 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Stuns landed | 0.00 | 0.06 | -0.06 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Mai · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.3 · reference 0.11
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.3 · reference 0.11
Give each meter spend a purpose
Drive Arts: profile 14.8% · reference 22.1%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Arts: profile 14.8% · reference 22.1%
Review defensive decisions
Drive Reversal: profile 0 · reference 0.15
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0 · reference 0.15
- Throw techs: profile 0.9 · reference 0.47
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Parry: profile 3.2 · reference 1.69
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 3.2 · reference 1.69
- Perfect Parry: profile 1.2 · reference 0.67
Test the close-range pattern
Throws: profile 3.5 · reference 2.57
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 3.5 · reference 2.57
- Got thrown: profile 3.5 · reference 2.11
Build pressure without overextending
Corner pressure: profile 8.9 · reference 13.38
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 8.9 · reference 13.38
- Time cornered: profile 10.2 · reference 8.39
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

