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INTokito
Ranked LP · Ingrid
League points over time for this character
Not enough ranked LP points in this range yet.
Playstyle reference
Habits vs top 30 Ingrid
Benchmark refreshed Sep 14, 2026, 7:22 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Tokito | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 26.8% | 52.1% | -25.3% | |
| SA1 | 46.3% | 26.9% | +19.5% | |
| Drive Arts | 35.9% | 27.3% | +8.6% | |
| Corner pressure | 3.20 | 11.52 | -8.32 | |
| Drive Guard | 4.4% | 12.3% | -7.9% | |
| CA | 9.8% | 5.1% | +4.7% | |
| Drive Rush (parry) | 2.7% | 7.4% | -4.7% | |
| Drive Rush (cancel) | 21.1% | 25.1% | -4.1% | |
| Drive Impact gauge | 4.1% | 2.0% | +2.1% | |
| SA3 | 17.1% | 15.9% | +1.2% | |
| Drive Parry | 0.40 | 1.54 | -1.14 | |
| Time cornered | 11.10 | 10.40 | +0.70 | |
| Perfect Parry | 0.00 | 0.50 | -0.50 | |
| Throws | 2.50 | 2.26 | +0.24 | |
| Drive Reversal | 0.10 | 0.31 | -0.21 | |
| Got Punish Countered | 0.30 | 0.09 | +0.21 | |
| Throw parries | 0.10 | 0.29 | -0.19 | |
| Punish Counters landed | 0.30 | 0.13 | +0.17 | |
| Drive Impact | 0.40 | 0.24 | +0.16 | |
| Throw techs | 0.20 | 0.36 | -0.16 | |
| Got stunned | 0.20 | 0.07 | +0.13 | |
| Stuns landed | 0.00 | 0.12 | -0.12 | |
| Got thrown | 2.20 | 2.18 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ingrid · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.3 · reference 0.09
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.09
- Punish Counters landed: profile 0.3 · reference 0.13
Make Drive Impact a deliberate choice
Drive Impact: profile 0.4 · reference 0.24
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.4 · reference 0.24
- Drive Impact gauge: profile 4.1% · reference 2%
Study a recurring matchup situation
vs Char 253: 64 wins in 157 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs Char 253: 64 wins in 157 games
- vs Cammy: 14 wins in 39 games
- vs Alex: 9 wins in 24 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 15, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.3 · reference 0.09
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.09
- Punish Counters landed: profile 0.3 · reference 0.13
Test the Drive Impact tendency
Drive Impact: profile 0.4 · reference 0.24
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.4 · reference 0.24
- Drive Impact gauge: profile 4.1% · reference 2%
Probe defense before committing
Throw techs: profile 0.2 · reference 0.36
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Throw techs: profile 0.2 · reference 0.36
- Got thrown: profile 2.2 · reference 2.18
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 15, 2026 · AI: nex-agi/nex-n2.5-pro:free

