Latest game
HI-32:BU-TT/A — Street Fighter 6 Stats
Ranked analytics on SF6 Stats · main Alex · peak MR 1,709. MR and LP charts, match history, matchups, rivals, and habits vs Legends.
ALHI-32:BU-TT/A
Last 107–3+30Last 2013–7+49
Winrate
55%
22W · 18L · 40 stored
Ranked matches
40
selected mode
Wins
22
Ranked
Losses
18
Ranked
Peak MR
1,709
Alex
Ranked MR · Alex
40 local · 0 imported · 40 on chart · 40 battles stored
Not enough ranked MR points in this range yet.
Replay not requested
Playstyle reference
Habits vs top 30 Alex
Benchmark refreshed Sep 14, 2026, 4:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | HI-32:BU-TT/A | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 48.5% | 25.2% | +23.4% | |
| SA1 | 23.5% | 38.9% | -15.4% | |
| SA2 | 22.1% | 27.6% | -5.5% | |
| Drive Rush (cancel) | 37.7% | 33.2% | +4.5% | |
| CA | 5.9% | 8.3% | -2.4% | |
| Drive Rush (parry) | 5.8% | 8.2% | -2.3% | |
| Drive Guard | 12.2% | 14.0% | -1.9% | |
| Time cornered | 11.20 | 9.50 | +1.70 | |
| Corner pressure | 11.50 | 10.07 | +1.43 | |
| Got thrown | 2.90 | 2.18 | +0.72 | |
| Drive Arts | 14.0% | 13.2% | +0.7% | |
| Drive Impact gauge | 1.7% | 2.0% | -0.4% | |
| Drive Reversal | 0.10 | 0.43 | -0.33 | |
| Throw techs | 0.80 | 0.51 | +0.29 | |
| Drive Parry | 1.90 | 1.62 | +0.28 | |
| Throws | 2.10 | 2.24 | -0.14 | |
| Perfect Parry | 0.50 | 0.64 | -0.14 | |
| Stuns landed | 0.00 | 0.10 | -0.10 | |
| Got Punish Countered | 0.20 | 0.11 | +0.09 | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Punish Counters landed | 0.20 | 0.14 | +0.06 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Drive Impact | 0.20 | 0.23 | -0.03 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.
