Luke
Updated 6 days agoSteamSteamJapanJapanClub · RyozenFightClubC100%

アレジラスト20

I Don't Crack Under Pressure.
Rank 36MR 1,602#83,930
Last 103–7-31Last 2011–9+14
Winrate
48%
22W · 24L · 46 stored
Ranked matches
46
selected mode
Wins
22
Ranked
Losses
24
Ranked
Peak MR
1,605
Luke

Ranked MR · Luke

46 local · 0 imported · 46 on chart · 78 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
アレジラスト20 · Luke
M. Bison
Opponent · M. BisonHey8Low

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
アレジラスト20’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habitアレジラスト20LegendsDifference LessLegendsMore
CA16.7%9.2%+7.5%
Drive Rush (cancel)30.0%37.3%-7.3%
SA220.8%26.0%-5.2%
Drive Guard16.5%13.2%+3.3%
SA127.8%30.6%-2.9%
Drive Arts19.4%16.7%+2.7%
Drive Rush (parry)9.1%7.6%+1.5%
Time cornered7.408.74-1.34
Throws1.502.43-0.93
Got thrown1.402.01-0.61
SA334.7%34.2%+0.6%
Drive Parry2.301.80+0.50
Corner pressure13.1013.55-0.45
Drive Impact gauge1.8%1.4%+0.4%
Perfect Parry0.400.69-0.29
Throw techs0.300.37-0.07
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Stuns landed0.100.07+0.03
Throw parries0.200.22-0.02
Punish Counters landed0.100.08+0.02
Drive Impact0.200.19+0.01
Drive Reversal0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Give each meter spend a purpose

    CA: profile 16.7% · reference 9.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 16.7% · reference 9.2%
    • SA3: profile 34.7% · reference 34.2%
    • Drive Arts: profile 19.4% · reference 16.7%
  2. Review close-range choices

    Throws: profile 1.5 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.5 · reference 2.43
    • Throw techs: profile 0.3 · reference 0.37
    • Got thrown: profile 1.4 · reference 2.01
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.19
    • Drive Impact gauge: profile 1.8% · reference 1.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Terry: 157 wins in 225 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Terry: 157 wins in 225 games
    • vs Akuma: 57 wins in 82 games
    • vs M. Bison: 51 wins in 60 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 22 wins in 42 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 22 wins in 42 games
  3. Probe defense before committing

    Drive Parry: profile 2.3 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.3 · reference 1.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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