Yasmine
Updated 1 week agoSteamSteamJapanJapanClub · mattariwaiwaiC100%

メンスター

Let's Do This
Rank 40
MR 1,695#32,719
Last 105–5-1Last 206–7-9
Winrate
46%
6W · 7L · 13 stored
Ranked matches
13
selected mode
Wins
6
Ranked
Losses
7
Ranked
Peak MR
1,695
Yasmine

Ranked MR · Yasmine

13 local · 0 imported · 13 on chart · 13 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Sagat
メンスター · Sagat
Chun-Li
Opponent · Chun-Liドスコイダイスキもちづきさん

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
メンスター’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitメンスターLegendsDifference LessLegendsMore
Drive Guard7.8%14.5%-6.8%
Drive Rush (cancel)35.9%29.7%+6.1%
Drive Rush (parry)4.7%8.4%-3.7%
Drive Arts21.0%17.5%+3.5%
SA337.9%35.7%+2.2%
Corner pressure11.1013.01-1.91
Drive Impact gauge2.6%1.4%+1.2%
Drive Parry0.801.90-1.10
SA223.2%24.2%-1.1%
CA8.4%9.2%-0.8%
Throws1.802.52-0.72
Perfect Parry0.300.70-0.40
Time cornered8.709.07-0.37
SA130.5%30.9%-0.4%
Drive Impact0.400.17+0.23
Drive Reversal0.100.23-0.13
Punish Counters landed0.200.10+0.10
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Got thrown2.302.34-0.04
Throw parries0.200.23-0.03
Stuns landed0.100.08+0.02
Throw techs0.500.48+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.19
    • Drive Impact gauge: profile 2.6% · reference 1.4%
  3. Review defensive decisions

    Drive Parry: profile 0.8 · reference 1.96

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.96
    • Perfect Parry: profile 0.3 · reference 0.74
    • Drive Reversal: profile 0.1 · reference 0.24

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.19
    • Drive Impact gauge: profile 2.6% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 0.8 · reference 1.96

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.96
    • Perfect Parry: profile 0.3 · reference 0.74
    • Drive Reversal: profile 0.1 · reference 0.24
  3. Use matchup records as scouting leads

    vs Char 253: 175 wins in 268 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 175 wins in 268 games
    • vs Yasmine: 28 wins in 37 games
    • vs Ryu: 18 wins in 26 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 13 of 13 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
6games
Losses
7games
Draws
0games
Games
13games
Win rate (draw = half win)
46.15%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

32 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 32 rows on page 1; 32 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,625101,256
Details for Current saved character ratings, row 1
Character ID
1
Luke1,527166,892
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief1,577113,544
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy1,533115,636
Details for Current saved character ratings, row 9
Character ID
9
Ken0-1
Details for Current saved character ratings, row 10
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 11
Character ID
11
Lily1,52093,776
Details for Current saved character ratings, row 12
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 13
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 14
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 15
Character ID
15
Juri0-1
Details for Current saved character ratings, row 16
Character ID
16
Marisa1,50068,280
Details for Current saved character ratings, row 17
Character ID
17
Guile0-1
Details for Current saved character ratings, row 18
Character ID
18
Ed0-1
Details for Current saved character ratings, row 19
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 20
Character ID
20
Jamie1,639325,045
Details for Current saved character ratings, row 21
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 22
Character ID
22
Sagat1,60888,463
Details for Current saved character ratings, row 23
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 24
Character ID
26
Terry1,512160,395
Details for Current saved character ratings, row 25
Character ID
27
Mai1,653106,494
Details for Current saved character ratings, row 26
Character ID
28
Elena0-1
Details for Current saved character ratings, row 27
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 28
Character ID
30
Alex1,607160,169
Details for Current saved character ratings, row 29
Character ID
31
Ingrid1,58195,133
Details for Current saved character ratings, row 30
Character ID
32
Yasmine1,69538,448
Details for Current saved character ratings, row 31
Character ID
33
Random1,554134,390
Details for Current saved character ratings, row 32
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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