Dee Jay
Updated 20 hours agoSteamSteamJapanJapanC100%

しんぐる

Are You Even Trying to Win??
Rank 36MR 1,629#57,726
Last 108–2+47Last 2014–6+60
Winrate
56%
98W · 77L · 175 stored
Ranked matches
175
selected mode
Wins
98
Ranked
Losses
77
Ranked
Peak MR
1,691
Dee Jay

Ranked MR · Dee Jay

175 local · 64 imported · 237 on chart · 175 battles stored

Latest game

VictoryRanked

Replay not requested
Dee Jay
しんぐる · Dee Jay
JP
Opponent · JPpunctum

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
しんぐる’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
HabitしんぐるLegendsDifference LessLegendsMore
SA113.0%36.2%-23.2%
SA350.7%33.8%+17.0%
SA231.9%21.3%+10.6%
CA4.3%8.7%-4.4%
Drive Arts28.6%24.7%+3.9%
Drive Impact gauge3.7%1.8%+1.9%
Drive Rush (cancel)21.9%23.0%-1.1%
Corner pressure12.9012.23+0.67
Throws1.802.38-0.58
Drive Guard14.6%15.1%-0.4%
Drive Rush (parry)8.5%8.9%-0.4%
Time cornered9.509.11+0.39
Perfect Parry0.300.57-0.27
Drive Parry2.001.76+0.24
Punish Counters landed0.300.13+0.17
Drive Impact0.400.24+0.16
Throw parries0.100.25-0.15
Throw techs0.300.43-0.13
Drive Reversal0.300.19+0.11
Stuns landed0.100.07+0.03
Got stunned0.100.07+0.03
Got Punish Countered0.100.09+0.01
Got thrown2.202.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.12
    • Punish Counters landed: profile 0.2 · reference 0.12
  2. Study a recurring matchup situation

    vs Char 253: 705 wins in 1,347 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Char 253: 705 wins in 1,347 games
  3. Trace how you lose or gain space

    Time cornered: profile 9.8 · reference 8.3

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 9.8 · reference 8.3
    • Corner pressure: profile 11.6 · reference 12.84

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.22
    • Drive Impact gauge: profile 2.8% · reference 1.8%
  2. Probe defense before committing

    Perfect Parry: profile 0.1 · reference 0.55

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.55
    • Drive Reversal: profile 0.4 · reference 0.19
  3. Use matchup records as scouting leads

    vs Char 253: 705 wins in 1,347 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 705 wins in 1,347 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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