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DEしんぐる
Ranked MR · Dee Jay
175 local · 64 imported · 237 on chart · 175 battles stored
Playstyle reference
Habits vs top 30 Dee Jay
Benchmark refreshed Sep 11, 2026, 10:15 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | しんぐる | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 13.0% | 36.2% | -23.2% | |
| SA3 | 50.7% | 33.8% | +17.0% | |
| SA2 | 31.9% | 21.3% | +10.6% | |
| CA | 4.3% | 8.7% | -4.4% | |
| Drive Arts | 28.6% | 24.7% | +3.9% | |
| Drive Impact gauge | 3.7% | 1.8% | +1.9% | |
| Drive Rush (cancel) | 21.9% | 23.0% | -1.1% | |
| Corner pressure | 12.90 | 12.23 | +0.67 | |
| Throws | 1.80 | 2.38 | -0.58 | |
| Drive Guard | 14.6% | 15.1% | -0.4% | |
| Drive Rush (parry) | 8.5% | 8.9% | -0.4% | |
| Time cornered | 9.50 | 9.11 | +0.39 | |
| Perfect Parry | 0.30 | 0.57 | -0.27 | |
| Drive Parry | 2.00 | 1.76 | +0.24 | |
| Punish Counters landed | 0.30 | 0.13 | +0.17 | |
| Drive Impact | 0.40 | 0.24 | +0.16 | |
| Throw parries | 0.10 | 0.25 | -0.15 | |
| Throw techs | 0.30 | 0.43 | -0.13 | |
| Drive Reversal | 0.30 | 0.19 | +0.11 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Got stunned | 0.10 | 0.07 | +0.03 | |
| Got Punish Countered | 0.10 | 0.09 | +0.01 | |
| Got thrown | 2.20 | 2.20 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Dee Jay · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.12
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.12
- Punish Counters landed: profile 0.2 · reference 0.12
Study a recurring matchup situation
vs Char 253: 705 wins in 1,347 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs Char 253: 705 wins in 1,347 games
Trace how you lose or gain space
Time cornered: profile 9.8 · reference 8.3
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 9.8 · reference 8.3
- Corner pressure: profile 11.6 · reference 12.84
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.22
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.22
- Drive Impact gauge: profile 2.8% · reference 1.8%
Probe defense before committing
Perfect Parry: profile 0.1 · reference 0.55
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Perfect Parry: profile 0.1 · reference 0.55
- Drive Reversal: profile 0.4 · reference 0.19
Use matchup records as scouting leads
vs Char 253: 705 wins in 1,347 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 705 wins in 1,347 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

