M. Bison
Updated 17 hours agoCrossPlatformCrossPlatformJapanJapanClub · EverGreenFamilyC100%

バリレオバリレイ

The Emperor of Evil Is Eternal
Rank 36MR 1,371#561,353
Last 102–8-49Last 209–11-16
Winrate
45%
13W · 16L · 29 stored
Ranked matches
29
selected mode
Wins
13
Ranked
Losses
16
Ranked
Peak MR
1,435
M. Bison

Ranked MR · M. Bison

29 local · 117 imported · 117 on chart · 29 battles stored

Latest game

DefeatRanked

Replay not requested
M. Bison
バリレオバリレイ · M. Bison
Ryu
Opponent · RyuHerogetter

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
バリレオバリレイ’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabitバリレオバリレイLegendsDifference LessLegendsMore
Drive Rush (cancel)5.9%30.0%-24.1%
Drive Arts33.2%18.7%+14.5%
SA122.9%33.7%-10.8%
CA20.0%10.2%+9.8%
SA228.6%21.0%+7.6%
SA328.6%35.2%-6.6%
Drive Guard7.6%13.4%-5.8%
Drive Impact gauge7.2%1.5%+5.7%
Drive Parry0.101.75-1.65
Perfect Parry0.000.74-0.74
Throw techs0.100.57-0.47
Time cornered9.409.85-0.45
Corner pressure12.3011.91+0.39
Got Punish Countered0.400.09+0.31
Drive Rush (parry)6.9%7.2%-0.3%
Drive Impact0.500.19+0.31
Drive Reversal0.500.33+0.17
Punish Counters landed0.200.11+0.09
Got stunned0.000.04-0.04
Throw parries0.300.26+0.04
Stuns landed0.100.07+0.03
Throws2.402.42-0.02
Got thrown2.602.59+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.2
    • Drive Impact gauge: profile 7.2% · reference 1.6%
  3. Review close-range choices

    Throw techs: profile 0.1 · reference 0.52

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.52
    • Got thrown: profile 2.6 · reference 2.34

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.07
  2. Probe defense before committing

    Drive Parry: profile 0.1 · reference 1.64

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.1 · reference 1.64
    • Perfect Parry: profile 0 · reference 0.67
    • Drive Reversal: profile 0.5 · reference 0.27

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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