Mai
Updated 1 week agoSteamSteamJapanJapanC100%

隣人14号

Let's Do This
Rank 36MR 1,597#92,823
Last 104–6-17Last 208–9-8
Winrate
47%
8W · 9L · 17 stored
Ranked matches
17
selected mode
Wins
8
Ranked
Losses
9
Ranked
Peak MR
1,620
Mai

Ranked MR · Mai

17 local · 0 imported · 17 on chart · 17 battles stored

Latest game

VictoryRanked

Replay not requested
Mai
隣人14号 · Mai
Mai
Opponent · Maiフジサワ

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
隣人14号’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
Habit隣人14号LegendsDifference LessLegendsMore
SA18.5%54.6%-46.1%
SA353.2%18.6%+34.6%
Drive Arts8.5%22.7%-14.2%
SA227.7%20.2%+7.5%
Drive Rush (parry)1.3%7.5%-6.2%
Drive Rush (cancel)35.5%29.4%+6.2%
CA10.6%6.6%+4.0%
Drive Guard10.8%13.4%-2.7%
Drive Impact gauge3.1%1.3%+1.7%
Corner pressure11.4012.99-1.59
Time cornered10.809.32+1.48
Throws3.802.49+1.31
Throw techs1.300.46+0.84
Got thrown3.002.23+0.77
Drive Parry2.601.87+0.73
Drive Reversal0.000.19-0.19
Drive Impact0.300.19+0.11
Throw parries0.200.26-0.06
Got stunned0.000.05-0.05
Stuns landed0.100.06+0.04
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.10-0.00
Perfect Parry0.700.70+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.15

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.15
    • Drive Parry: profile 2.6 · reference 1.69
    • Perfect Parry: profile 0.7 · reference 0.67
  2. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Give each meter spend a purpose

    SA3: profile 53.2% · reference 20.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 53.2% · reference 20.8%
    • SA1: profile 8.5% · reference 52.8%
    • Drive Arts: profile 8.5% · reference 22.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 3.1% · reference 1.2%
  2. Test the close-range pattern

    Throws: profile 3.8 · reference 2.57

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.8 · reference 2.57
    • Got thrown: profile 3 · reference 2.11
    • Throw techs: profile 1.3 · reference 0.47
  3. Build pressure without overextending

    Corner pressure: profile 11.4 · reference 13.38

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 11.4 · reference 13.38
    • Time cornered: profile 10.8 · reference 8.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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