Latest game
GUバジィです。
Ranked MR · Guile
80 local · 0 imported · 80 on chart · 86 battles stored
Playstyle reference
Habits vs top 30 Guile
Benchmark refreshed Sep 8, 2026, 10:15 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | バジィです。 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 9.2% | 27.1% | -17.9% | |
| CA | 15.4% | 5.3% | +10.1% | |
| Drive Rush (cancel) | 19.9% | 29.7% | -9.8% | |
| Drive Guard | 23.5% | 14.7% | +8.8% | |
| SA1 | 55.4% | 47.2% | +8.2% | |
| Corner pressure | 4.60 | 9.03 | -4.43 | |
| Drive Rush (parry) | 12.7% | 9.4% | +3.3% | |
| Drive Parry | 3.30 | 1.68 | +1.62 | |
| Time cornered | 10.60 | 9.86 | +0.74 | |
| Drive Arts | 17.1% | 17.7% | -0.5% | |
| SA3 | 20.0% | 20.5% | -0.5% | |
| Drive Impact gauge | 1.2% | 1.6% | -0.4% | |
| Drive Reversal | 0.00 | 0.21 | -0.21 | |
| Throw techs | 0.20 | 0.39 | -0.19 | |
| Got Punish Countered | 0.20 | 0.11 | +0.09 | |
| Punish Counters landed | 0.20 | 0.12 | +0.08 | |
| Throws | 1.80 | 1.87 | -0.07 | |
| Perfect Parry | 0.50 | 0.57 | -0.07 | |
| Stuns landed | 0.00 | 0.06 | -0.06 | |
| Throw parries | 0.30 | 0.24 | +0.06 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Got thrown | 2.00 | 1.97 | +0.03 | |
| Drive Impact | 0.20 | 0.21 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Guile · Latest 100
What to improve
Review close-range choices
Throw techs: profile 0.2 · reference 0.42
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.2 · reference 0.42
- Throws: profile 1.9 · reference 1.82
Review defensive decisions
Drive Reversal: profile 0 · reference 0.14
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0 · reference 0.14
- Perfect Parry: profile 0.5 · reference 0.63
Give each meter spend a purpose
SA2: profile 4.8% · reference 25.1%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 4.8% · reference 25.1%
- CA: profile 16.1% · reference 6.3%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Reversal: profile 0 · reference 0.14
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0 · reference 0.14
- Drive Parry: profile 3.2 · reference 1.79
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.11
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.11
Build pressure without overextending
Corner pressure: profile 5.2 · reference 9
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 5.2 · reference 9
- Time cornered: profile 11.1 · reference 9.84
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

