Guile
Updated 4 days agoSteamSteamJapanJapanClub · KANHOUC100%

バジィです。

I Luv My Bias
Rank 36MR 1,580#106,305
Last 108–2+47Last 2010–10-5
Winrate
55%
45W · 37L · 82 stored
Ranked matches
82
selected mode
Wins
45
Ranked
Losses
37
Ranked
Peak MR
1,607
Guile

Ranked MR · Guile

80 local · 0 imported · 80 on chart · 86 battles stored

Latest game

VictoryRanked

Replay not requested
Guile
バジィです。 · Guile
Terry
Opponent · Terryらばわく

Playstyle reference

Habits vs top 30 Guile

Benchmark refreshed Sep 8, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Guile
バジィです。’s Guile benchmark

Compared with the average habits of the top 30 sampled Guile players.

へいぽんガイル 2205 · ひぐち! 2203 · niruhiru PC 2182 · Foodie 2128 · ranapower 2121 · +25 others

Largest absolute differences first23 habits
Habitバジィです。LegendsDifference LessLegendsMore
SA29.2%27.1%-17.9%
CA15.4%5.3%+10.1%
Drive Rush (cancel)19.9%29.7%-9.8%
Drive Guard23.5%14.7%+8.8%
SA155.4%47.2%+8.2%
Corner pressure4.609.03-4.43
Drive Rush (parry)12.7%9.4%+3.3%
Drive Parry3.301.68+1.62
Time cornered10.609.86+0.74
Drive Arts17.1%17.7%-0.5%
SA320.0%20.5%-0.5%
Drive Impact gauge1.2%1.6%-0.4%
Drive Reversal0.000.21-0.21
Throw techs0.200.39-0.19
Got Punish Countered0.200.11+0.09
Punish Counters landed0.200.12+0.08
Throws1.801.87-0.07
Perfect Parry0.500.57-0.07
Stuns landed0.000.06-0.06
Throw parries0.300.24+0.06
Got stunned0.100.05+0.05
Got thrown2.001.97+0.03
Drive Impact0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Guile · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 0.2 · reference 0.42

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.42
    • Throws: profile 1.9 · reference 1.82
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.14

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.14
    • Perfect Parry: profile 0.5 · reference 0.63
  3. Give each meter spend a purpose

    SA2: profile 4.8% · reference 25.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 4.8% · reference 25.1%
    • CA: profile 16.1% · reference 6.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.14

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.14
    • Drive Parry: profile 3.2 · reference 1.79
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
  3. Build pressure without overextending

    Corner pressure: profile 5.2 · reference 9

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 5.2 · reference 9
    • Time cornered: profile 11.1 · reference 9.84

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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