Latest game
Grove
Ranked MR
0 local · 0 imported · 0 on chart · 48 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Elena
Benchmark refreshed Sep 13, 2026, 10:21 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Grove | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 45.2% | 31.4% | +13.7% | |
| SA3 | 20.0% | 32.8% | -12.8% | |
| Drive Arts | 22.9% | 18.1% | +4.8% | |
| Drive Rush (cancel) | 27.6% | 31.0% | -3.5% | |
| Corner pressure | 16.00 | 13.06 | +2.94 | |
| Drive Rush (parry) | 6.4% | 7.5% | -1.0% | |
| CA | 8.9% | 9.5% | -0.6% | |
| Throws | 1.60 | 2.14 | -0.54 | |
| Drive Impact gauge | 1.7% | 1.2% | +0.5% | |
| Time cornered | 8.80 | 9.26 | -0.46 | |
| SA2 | 25.9% | 26.3% | -0.4% | |
| Got thrown | 2.60 | 2.24 | +0.36 | |
| Perfect Parry | 1.00 | 0.80 | +0.20 | |
| Drive Parry | 2.00 | 1.85 | +0.15 | |
| Throw parries | 0.30 | 0.19 | +0.11 | |
| Throw techs | 0.60 | 0.54 | +0.06 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Drive Impact | 0.20 | 0.15 | +0.05 | |
| Stuns landed | 0.10 | 0.06 | +0.04 | |
| Drive Guard | 13.9% | 13.8% | +0.0% | |
| Got Punish Countered | 0.10 | 0.07 | +0.03 | |
| Punish Counters landed | 0.10 | 0.08 | +0.02 | |
| Drive Reversal | 0.20 | 0.22 | -0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Elena · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.2 · reference 0.17
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.17
- Drive Impact gauge: profile 1.7% · reference 1.4%
Review defensive decisions
Perfect Parry: profile 1 · reference 0.72
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 1 · reference 0.72
- Drive Parry: profile 2 · reference 1.81
- Drive Reversal: profile 0.2 · reference 0.2
Give each meter spend a purpose
SA1: profile 45.2% · reference 30.5%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA1: profile 45.2% · reference 30.5%
- SA3: profile 20% · reference 34.1%
- Drive Arts: profile 22.9% · reference 17.5%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Yasmine: 186 wins in 236 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Yasmine: 186 wins in 236 games
- vs Cammy: 130 wins in 194 games
- vs Ryu: 107 wins in 147 games
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.1 · reference 0.07
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.07
Test the close-range pattern
Throws: profile 1.6 · reference 2.27
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 1.6 · reference 2.27
- Got thrown: profile 2.6 · reference 2.08
- Throw techs: profile 0.6 · reference 0.46
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

