Dee Jay
Updated 9 hours agoSteamSteamJapanJapanC100%

mac09

Bounce With Me
Rank 36MR 1,529#173,952
Last 105–5+8Last 2010–10+10
Winrate
51%
93W · 89L · 183 stored
Ranked matches
183
selected mode
Wins
93
Ranked
Losses
89
Ranked
Peak MR
1,613
Dee Jay

Ranked MR · Dee Jay

173 local · 131 imported · 277 on chart · 354 battles stored

Latest game

DefeatRanked

Replay not requested
Dee Jay
mac09 · Dee Jay
Marisa
Opponent · Marisaれもんきゃんでぃ@Twitch

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
mac09’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
Habitmac09LegendsDifference LessLegendsMore
SA119.4%36.2%-16.8%
Drive Rush (cancel)8.0%23.0%-15.0%
SA235.5%21.3%+14.2%
Drive Arts32.1%24.7%+7.5%
Drive Rush (parry)13.9%8.9%+5.0%
CA12.9%8.7%+4.2%
Corner pressure14.9012.23+2.67
Time cornered6.909.11-2.21
SA332.3%33.8%-1.5%
Drive Parry0.301.76-1.46
Drive Impact gauge1.2%1.8%-0.6%
Perfect Parry0.000.57-0.57
Throw techs0.000.43-0.43
Drive Guard15.4%15.1%+0.3%
Throws2.702.38+0.32
Got Punish Countered0.300.09+0.21
Got thrown2.002.20-0.20
Drive Reversal0.000.19-0.19
Drive Impact0.100.24-0.14
Throw parries0.200.25-0.05
Punish Counters landed0.100.13-0.03
Stuns landed0.100.07+0.03
Got stunned0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.2 · reference 1.54

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.2 · reference 1.54
    • Perfect Parry: profile 0 · reference 0.55
    • Drive Reversal: profile 0 · reference 0.19
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.12
  3. Trace how you lose or gain space

    Corner pressure: profile 14.1 · reference 12.84

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 14.1 · reference 12.84
    • Time cornered: profile 7.2 · reference 8.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Perfect Parry: profile 0 · reference 0.55

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0 · reference 0.55
    • Drive Parry: profile 0.2 · reference 1.54
    • Drive Reversal: profile 0 · reference 0.19
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.12
  3. Build pressure without overextending

    Corner pressure: profile 14.1 · reference 12.84

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 14.1 · reference 12.84
    • Time cornered: profile 7.2 · reference 8.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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