Terry
Updated 7 days agoCrossPlatformCrossPlatformJapanJapanM100%

はやしじゅんや

Worldwide Jamboree
Rank 36MR 1,235#580,321
Last 103–7-18Last 205–15-66
Winrate
21%
18W · 67L · 85 stored
Ranked matches
85
selected mode
Wins
18
Ranked
Losses
67
Ranked
Peak MR
1,421
Terry

Ranked MR · Terry

51 local · 0 imported · 51 on chart · 90 battles stored

Latest game

DefeatRanked

Replay not requested
C. Viper
はやしじゅんや · C. Viper
Marisa
Opponent · Marisa公安対魔特異4課

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
はやしじゅんや’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitはやしじゅんやLegendsDifference LessLegendsMore
Drive Rush (cancel)0.6%33.4%-32.9%
Drive Arts37.6%16.3%+21.2%
SA27.7%24.5%-16.8%
CA21.2%9.0%+12.2%
SA338.5%32.8%+5.6%
Corner pressure7.5012.45-4.95
Drive Impact gauge5.0%1.6%+3.3%
Drive Guard17.0%14.3%+2.7%
Throws4.302.49+1.81
SA132.7%33.6%-0.9%
Time cornered9.109.65-0.55
Perfect Parry0.300.80-0.50
Drive Parry2.201.89+0.31
Drive Rush (parry)8.6%8.2%+0.3%
Got thrown2.502.21+0.29
Drive Impact0.400.21+0.19
Throw techs0.300.43-0.13
Drive Reversal0.300.17+0.13
Got Punish Countered0.200.09+0.11
Punish Counters landed0.200.12+0.08
Throw parries0.200.26-0.06
Got stunned0.100.05+0.05
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.73

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.73
    • Drive Parry: profile 2.1 · reference 1.84
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.2 · reference 0.13
  3. Give each meter spend a purpose

    Drive Arts: profile 38% · reference 15.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 38% · reference 15.5%
    • SA2: profile 9.4% · reference 27.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.22
    • Drive Impact gauge: profile 4.7% · reference 1.6%
  2. Test the close-range pattern

    Throws: profile 4.2 · reference 2.48

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 4.2 · reference 2.48
    • Got thrown: profile 2.6 · reference 2.18
  3. Build pressure without overextending

    Corner pressure: profile 7.3 · reference 12.01

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 7.3 · reference 12.01
    • Time cornered: profile 9.6 · reference 9.55

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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