Elena
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanM100%

ろろ @roro_ru_sf6

Aren't We Already Friends?
Rank 36MR 1,387#527,333
Last 102–8-55Last 204–16-101
Winrate
43%
34W · 45L · 79 stored
Ranked matches
79
selected mode
Wins
34
Ranked
Losses
45
Ranked
Peak MR
1,517
Elena

Ranked MR · Elena

79 local · 0 imported · 79 on chart · 155 battles stored

Latest game

DefeatRanked

Replay not requested
Elena
ろろ @roro_ru_sf6 · Elena
Akuma
Opponent · AkumaOurin

Playstyle reference

Habits vs top 30 Elena

Benchmark refreshed Sep 13, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Elena
ろろ @roro_ru_sf6’s Elena benchmark

Compared with the average habits of the top 30 sampled Elena players.

生駒デビル 2236 · kosaku 2212 · 今井 翔太 2209 · あくたがわ 2207 · @SycomのSeichi 2204 · +25 others

Largest absolute differences first23 habits
Habitろろ @roro_ru_sf6LegendsDifference LessLegendsMore
SA272.3%26.3%+46.0%
Drive Rush (cancel)1.0%31.0%-30.1%
Drive Arts42.3%18.1%+24.2%
SA39.6%32.8%-23.2%
SA112.8%31.4%-18.7%
Corner pressure8.7013.06-4.36
CA5.3%9.5%-4.2%
Drive Rush (parry)9.8%7.5%+2.3%
Time cornered11.509.26+2.24
Drive Impact gauge3.3%1.2%+2.1%
Drive Guard12.0%13.8%-1.9%
Drive Parry0.401.85-1.45
Perfect Parry0.100.80-0.70
Got thrown2.602.24+0.36
Throw techs0.200.54-0.34
Throws2.302.14+0.16
Drive Impact0.300.15+0.15
Punish Counters landed0.200.08+0.12
Drive Reversal0.100.22-0.12
Throw parries0.100.19-0.09
Got stunned0.100.04+0.06
Stuns landed0.100.06+0.04
Got Punish Countered0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Elena · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
  2. Give each meter spend a purpose

    SA2: profile 72.7% · reference 25.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 72.7% · reference 25.9%
  3. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.81

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.81

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 2.8 · reference 2.08

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.8 · reference 2.08
  2. Probe defense before committing

    Perfect Parry: profile 0 · reference 0.72

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0 · reference 0.72
  3. Build pressure without overextending

    Time cornered: profile 9.9 · reference 8.42

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 9.9 · reference 8.42

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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