JP
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanClub · AMANTOC100%

kinocy

Gentleman of the Abyss
Rank 36MR 1,551#129,068
Last 104–6-14Last 208–12-28
Winrate
49%
46W · 47L · 93 stored
Ranked matches
93
selected mode
Wins
46
Ranked
Losses
47
Ranked
Peak MR
1,591
JP

Ranked MR · JP

93 local · 0 imported · 93 on chart · 93 battles stored

Latest game

DefeatRanked

Replay not requested
Mai
kinocy · Mai
Jamie
Opponent · JamieHaima

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
kinocy’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabitkinocyLegendsDifference LessLegendsMore
SA280.0%56.6%+23.4%
SA17.1%19.2%-12.2%
SA37.1%19.2%-12.1%
Drive Arts27.6%32.1%-4.5%
Drive Impact gauge4.2%2.1%+2.1%
Drive Rush (cancel)21.2%23.1%-1.9%
Time cornered10.1012.04-1.94
Drive Rush (parry)8.1%6.5%+1.6%
CA5.9%5.0%+0.9%
Drive Guard11.9%12.8%-0.9%
Drive Parry1.202.07-0.87
Perfect Parry0.100.79-0.69
Corner pressure10.1010.77-0.67
Throws1.501.97-0.47
Throw techs0.100.39-0.29
Drive Impact0.600.34+0.26
Got thrown2.302.13+0.17
Drive Reversal0.000.13-0.13
Got Punish Countered0.200.08+0.12
Throw parries0.300.41-0.11
Punish Counters landed0.200.13+0.07
Got stunned0.000.04-0.04
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.13
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.34

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.34
    • Drive Impact gauge: profile 4.2% · reference 2.1%
  3. Review close-range choices

    Throws: profile 1.5 · reference 1.97

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.5 · reference 1.97
    • Throw techs: profile 0.1 · reference 0.39
    • Got thrown: profile 2.3 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Throw techs: profile 0.1 · reference 0.39

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.39
    • Got thrown: profile 2.3 · reference 2.13
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.34

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.34
    • Drive Impact gauge: profile 4.2% · reference 2.1%
  3. Use matchup records as scouting leads

    vs Luke: 76 wins in 150 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 76 wins in 150 games
    • vs Ken: 30 wins in 56 games
    • vs Alex: 27 wins in 62 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: nex-agi/nex-n2.5-pro:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage