Luke
Updated 6 days agoSteamSteamJapanJapanClub · TKGamingC100%

究極完全態グレート・しば・けん

Gotta Go Meet My Friends!
Rank 36MR 1,794#11,839
Last 108–2+47Last 2013–7+52
Winrate
53%
20W · 18L · 38 stored
Ranked matches
38
selected mode
Wins
20
Ranked
Losses
18
Ranked
Peak MR
1,887
Luke

Ranked MR · Luke

38 local · 0 imported · 38 on chart · 40 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
究極完全態グレート・しば・けん · Luke
A.K.I.
Opponent · A.K.I.あらゆる

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
究極完全態グレート・しば・けん’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habit究極完全態グレート・しば・けんLegendsDifference LessLegendsMore
SA316.2%34.2%-18.0%
SA233.3%26.0%+7.3%
SA137.4%30.6%+6.7%
Drive Arts12.1%16.7%-4.6%
Corner pressure9.2013.55-4.35
CA13.1%9.2%+4.0%
Drive Rush (cancel)40.4%37.3%+3.1%
Drive Guard15.2%13.2%+2.0%
Time cornered10.508.74+1.76
Drive Parry2.901.80+1.10
Drive Rush (parry)6.6%7.6%-1.0%
Throws1.602.43-0.83
Drive Reversal0.600.20+0.40
Got thrown1.802.01-0.21
Drive Impact gauge1.5%1.4%+0.1%
Throw parries0.100.22-0.12
Throw techs0.300.37-0.07
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.08+0.02
Perfect Parry0.700.69+0.01
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.08
  2. Review defensive decisions

    Drive Reversal: profile 0.6 · reference 0.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.2
    • Drive Parry: profile 2.9 · reference 1.8
  3. Trace how you lose or gain space

    Corner pressure: profile 9.2 · reference 13.55

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.2 · reference 13.55
    • Time cornered: profile 10.5 · reference 8.74

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.6 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.2
    • Drive Parry: profile 2.9 · reference 1.8
    • Perfect Parry: profile 0.7 · reference 0.69
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.08
  3. Test the close-range pattern

    Throws: profile 1.6 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.6 · reference 2.43
    • Got thrown: profile 1.8 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

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