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MAmosaku

Ranked MR · Mai
3 local · 0 imported · 3 on chart · 189 battles stored
Playstyle reference
Habits vs top 30 Mai
Benchmark refreshed Sep 13, 2026, 7:18 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | mosaku | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 33.3% | 18.6% | +14.7% | |
| Drive Rush (cancel) | 36.3% | 29.4% | +6.9% | |
| Drive Arts | 15.9% | 22.7% | -6.9% | |
| SA2 | 14.1% | 20.2% | -6.1% | |
| SA1 | 48.7% | 54.6% | -5.9% | |
| Time cornered | 5.70 | 9.32 | -3.62 | |
| Corner pressure | 9.50 | 12.99 | -3.49 | |
| CA | 3.8% | 6.6% | -2.8% | |
| Drive Rush (parry) | 5.4% | 7.5% | -2.1% | |
| Drive Guard | 15.1% | 13.4% | +1.7% | |
| Drive Impact gauge | 2.7% | 1.3% | +1.4% | |
| Drive Parry | 3.10 | 1.87 | +1.23 | |
| Perfect Parry | 0.30 | 0.70 | -0.40 | |
| Throws | 2.70 | 2.49 | +0.21 | |
| Got thrown | 2.40 | 2.23 | +0.17 | |
| Throw parries | 0.10 | 0.26 | -0.16 | |
| Drive Impact | 0.30 | 0.19 | +0.11 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Stuns landed | 0.00 | 0.06 | -0.06 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Throw techs | 0.50 | 0.46 | +0.04 | |
| Got Punish Countered | 0.10 | 0.07 | +0.03 | |
| Drive Reversal | 0.20 | 0.19 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Mai · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.2 · reference 0.16
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.16
- Drive Impact gauge: profile 1.5% · reference 1.2%
Trace how you lose or gain space
Corner pressure: profile 9.8 · reference 13.38
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 9.8 · reference 13.38
- Time cornered: profile 6.9 · reference 8.39
Give each meter spend a purpose
SA1: profile 43.9% · reference 52.8%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA1: profile 43.9% · reference 52.8%
- SA2: profile 23.5% · reference 20.8%
- SA3: profile 23.5% · reference 20.8%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Dee Jay: 9 wins in 14 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Dee Jay: 9 wins in 14 games
Probe defense before committing
Drive Parry: profile 2.9 · reference 1.69
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 2.9 · reference 1.69
- Perfect Parry: profile 0.2 · reference 0.67
Test the close-range pattern
Throw techs: profile 0.7 · reference 0.47
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.7 · reference 0.47
- Got thrown: profile 2.2 · reference 2.11
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 189 of 189 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 135games
- Losses
- 53games
- Draws
- 1games
- Games
- 189games
- Win rate (draw = half win)
- 71.69%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
31 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 3
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 4
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 5
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 6
|
| JP | 0 | -1 | Details for Current saved character ratings, row 7
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 8
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 9
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 10
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| Dee Jay | 0 | -1 | Details for Current saved character ratings, row 11
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| Lily | 0 | -1 | Details for Current saved character ratings, row 12
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| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 13
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| Rashid | 0 | -1 | Details for Current saved character ratings, row 14
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| Blanka | 0 | -1 | Details for Current saved character ratings, row 15
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| Juri | 0 | -1 | Details for Current saved character ratings, row 16
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| Marisa | 0 | -1 | Details for Current saved character ratings, row 17
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| Guile | 0 | -1 | Details for Current saved character ratings, row 18
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| Ed | 0 | -1 | Details for Current saved character ratings, row 19
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| E. Honda | 0 | -1 | Details for Current saved character ratings, row 20
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 21
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| Akuma | 0 | -1 | Details for Current saved character ratings, row 22
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| Sagat | 0 | -1 | Details for Current saved character ratings, row 23
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| M. Bison | 0 | -1 | Details for Current saved character ratings, row 24
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| Terry | 0 | -1 | Details for Current saved character ratings, row 25
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| Mai | 1,475 | 31,023 | Details for Current saved character ratings, row 26
|
| Elena | 0 | -1 | Details for Current saved character ratings, row 27
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 28
|
| Alex | 0 | -1 | Details for Current saved character ratings, row 29
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| Ingrid | 0 | -1 | Details for Current saved character ratings, row 30
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| Yasmine | 0 | -1 | Details for Current saved character ratings, row 31
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Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

