Marisa
Updated 5 days agoSteamSteamJapanJapanClub · SUZUKIdeSUZUKIC100%

ねこまさ

Hit Me With Your Best Shot!
Rank 36MR 1,800#11,430
Last 106–4+16Last 2013–7+54
Winrate
53%
24W · 21L · 45 stored
Ranked matches
45
selected mode
Wins
24
Ranked
Losses
21
Ranked
Peak MR
1,800
Marisa

Ranked MR · Marisa

45 local · 0 imported · 45 on chart · 134 battles stored

Latest game

DefeatCasual

Replay not requested
Marisa
ねこまさ · Marisa
Manon
Opponent · Manonhitori

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
ねこまさ’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitねこまさLegendsDifference LessLegendsMore
SA318.8%32.8%-13.9%
SA150.7%41.8%+8.9%
Drive Arts11.5%19.0%-7.4%
Time cornered13.207.86+5.34
Corner pressure5.9010.02-4.12
Drive Rush (cancel)33.1%29.3%+3.8%
CA10.1%7.3%+2.8%
SA220.3%18.1%+2.2%
Drive Rush (parry)6.9%8.9%-2.0%
Drive Guard13.6%14.5%-1.0%
Got thrown3.102.20+0.90
Drive Parry2.101.56+0.54
Throw techs0.900.54+0.36
Drive Impact gauge1.5%1.8%-0.3%
Got Punish Countered0.200.11+0.09
Perfect Parry0.500.59-0.09
Throw parries0.200.28-0.08
Got stunned0.100.03+0.07
Throws2.102.03+0.07
Drive Reversal0.300.33-0.03
Punish Counters landed0.100.11-0.01
Stuns landed0.100.09+0.01
Drive Impact0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Review defensive decisions

    Throw techs: profile 0.9 · reference 0.52

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Throw techs: profile 0.9 · reference 0.52
    • Drive Parry: profile 2.1 · reference 1.59
  2. Give each meter spend a purpose

    Drive Arts: profile 11.5% · reference 18.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 11.5% · reference 18.5%
    • SA3: profile 18.8% · reference 34.5%
  3. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 858 wins in 1,679 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 858 wins in 1,679 games
    • vs Luke: 115 wins in 264 games
    • vs Yasmine: 71 wins in 115 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 24 wins in 45 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 24 wins in 45 games
  3. Build pressure without overextending

    Corner pressure: profile 5.9 · reference 10.2

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 5.9 · reference 10.2
    • Time cornered: profile 13.2 · reference 8.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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