Mai
Updated 13 hours agoSteamSteamJapanJapanC100%

ソイヤッサ

Let the Good Times Roll!
Rank 36MR 1,445#465,048
Last 106–4+13Last 2012–8+30
Winrate
51%
83W · 79L · 162 stored
Ranked matches
162
selected mode
Wins
83
Ranked
Losses
79
Ranked
Peak MR
1,473
Mai

Ranked MR · Mai

162 local · 129 imported · 233 on chart · 162 battles stored

Latest game

VictoryRanked

Replay not requested
Mai
ソイヤッサ · Mai
Ryu
Opponent · Ryu444ki.

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
ソイヤッサ’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabitソイヤッサLegendsDifference LessLegendsMore
SA144.2%54.6%-10.4%
Drive Rush (cancel)37.7%29.4%+8.3%
Drive Guard6.5%13.4%-6.9%
CA12.6%6.6%+6.0%
SA324.2%18.6%+5.6%
Drive Impact gauge6.3%1.3%+5.0%
Drive Rush (parry)2.9%7.5%-4.6%
Corner pressure9.8012.99-3.19
Drive Arts21.1%22.7%-1.6%
Time cornered7.809.32-1.52
SA218.9%20.2%-1.2%
Drive Parry1.101.87-0.77
Perfect Parry0.200.70-0.50
Drive Impact0.600.19+0.41
Throws2.102.49-0.39
Throw techs0.100.46-0.36
Got thrown1.902.23-0.33
Punish Counters landed0.400.10+0.30
Got Punish Countered0.300.07+0.23
Got stunned0.000.05-0.05
Stuns landed0.100.06+0.04
Throw parries0.300.26+0.04
Drive Reversal0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.19
    • Drive Impact gauge: profile 6.2% · reference 1.4%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.11
    • Got Punish Countered: profile 0.3 · reference 0.07
  3. Study a recurring matchup situation

    vs Luke: 60 wins in 137 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Luke: 60 wins in 137 games
    • vs Ingrid: 41 wins in 96 games
    • vs Yasmine: 45 wins in 87 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.07
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.19
    • Drive Impact gauge: profile 6.2% · reference 1.4%
  3. Test the close-range pattern

    Throws: profile 2.1 · reference 2.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.1 · reference 2.44
    • Throw techs: profile 0.1 · reference 0.47
    • Got thrown: profile 2.3 · reference 2.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

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