Terry
Updated 5 days agoSteamSteamJapanJapanC100%

えーからじー

New to Fighting Games
Rank 36MR 1,420#483,171
Last 104–6-13Last 2010–10+7
Winrate
47%
39W · 44L · 83 stored
Ranked matches
83
selected mode
Wins
39
Ranked
Losses
44
Ranked
Peak MR
1,463
Terry

Ranked MR · Terry

81 local · 0 imported · 81 on chart · 83 battles stored

Latest game

VictoryRanked

Replay not requested
Terry
えーからじー · Terry
Jamie
Opponent · Jamie巨人墓場アンチスレ

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
えーからじー’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitえーからじーLegendsDifference LessLegendsMore
SA22.0%24.5%-22.6%
CA19.6%9.0%+10.6%
SA343.1%32.8%+10.3%
Drive Rush (cancel)38.4%33.4%+4.9%
Corner pressure8.4012.45-4.05
Drive Arts13.5%16.3%-2.9%
Drive Rush (parry)5.7%8.2%-2.5%
Time cornered11.609.65+1.95
SA135.3%33.6%+1.7%
Throws1.402.49-1.09
Got thrown2.902.21+0.69
Drive Impact gauge1.1%1.6%-0.5%
Drive Parry2.101.89+0.21
Perfect Parry0.600.80-0.20
Drive Reversal0.000.17-0.17
Throw parries0.100.26-0.16
Drive Guard14.2%14.3%-0.1%
Got Punish Countered0.200.09+0.11
Punish Counters landed0.200.12+0.08
Stuns landed0.000.07-0.07
Got stunned0.100.05+0.05
Throw techs0.400.43-0.03
Drive Impact0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.22
  2. Review close-range choices

    Throws: profile 1.4 · reference 2.48

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.4 · reference 2.48
    • Got thrown: profile 2.9 · reference 2.18
  3. Give each meter spend a purpose

    SA2: profile 2% · reference 27.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 2% · reference 27.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Build pressure without overextending

    Time cornered: profile 11.6 · reference 9.55

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 11.6 · reference 9.55
  3. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.23

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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