Mai
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanC100%

nekomofu

Let's Do This
Rank 31LP 19,921
Last 103–7Last 206–14
Winrate
38%
42W · 69L · 111 stored
Ranked matches
111
selected mode
Wins
42
Ranked
Losses
69
Ranked
Peak LP
20,916
Mai

Ranked LP · Mai

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Mai
nekomofu · Mai
Manon
Opponent · Manonおかかクッション

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
nekomofu’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabitnekomofuLegendsDifference LessLegendsMore
SA117.4%54.6%-37.1%
Drive Rush (cancel)55.3%29.4%+26.0%
SA337.2%18.6%+18.6%
Drive Arts6.7%22.7%-16.0%
SA231.4%20.2%+11.2%
CA14.0%6.6%+7.3%
Corner pressure8.5012.99-4.49
Drive Guard9.7%13.4%-3.7%
Drive Rush (parry)4.7%7.5%-2.8%
Throws4.302.49+1.81
Time cornered8.609.32-0.72
Got thrown2.802.23+0.57
Perfect Parry0.200.70-0.50
Drive Parry1.401.87-0.47
Drive Reversal0.000.19-0.19
Drive Impact gauge1.2%1.3%-0.2%
Got Punish Countered0.200.07+0.13
Punish Counters landed0.200.10+0.10
Stuns landed0.000.06-0.06
Throw techs0.400.46-0.06
Got stunned0.100.05+0.05
Throw parries0.300.26+0.04
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Review close-range choices

    Throws: profile 4.3 · reference 2.57

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 4.3 · reference 2.57
    • Got thrown: profile 2.8 · reference 2.11
  3. Trace how you lose or gain space

    Corner pressure: profile 8.5 · reference 13.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.5 · reference 13.38
    • Time cornered: profile 8.6 · reference 8.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 87 wins in 202 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 87 wins in 202 games
    • vs Ryu: 33 wins in 99 games
    • vs Luke: 20 wins in 67 games
  2. Test the close-range pattern

    Throws: profile 4.3 · reference 2.57

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 4.3 · reference 2.57
    • Got thrown: profile 2.8 · reference 2.11
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage