Lily
Updated 1 week agoSteamSteamJapanJapanC100%

どみんす

Hoh-hoh-hooooh!
Rank 36MR 1,394#514,914
Last 102–8-50Last 203–17-114
Winrate
11%
4W · 31L · 35 stored
Ranked matches
35
selected mode
Wins
4
Ranked
Losses
31
Ranked
Peak MR
1,500
Lily

Ranked MR · Lily

33 local · 0 imported · 33 on chart · 55 battles stored

Latest game

DefeatRanked

Replay not requested
Lily
どみんす · Lily
Ryu
Opponent · Ryu\u/ ぶれいぶ ”€€

Playstyle reference

Habits vs top 30 Lily

Benchmark refreshed Sep 15, 2026, 10:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Lily
どみんす’s Lily benchmark

Compared with the average habits of the top 30 sampled Lily players.

SBI_Hibiki 2210 · Mira 2202 · シュラリス 2179 · ド)アットティム 2172 · itagaki_ 2163 · +25 others

Largest absolute differences first23 habits
HabitどみんすLegendsDifference LessLegendsMore
Drive Arts42.6%21.8%+20.8%
Drive Rush (cancel)11.0%29.4%-18.4%
SA231.9%23.6%+8.4%
SA137.5%43.9%-6.4%
Drive Guard8.6%12.6%-4.0%
Drive Rush (parry)2.9%6.0%-3.2%
Corner pressure6.608.87-2.27
SA322.2%24.1%-1.9%
Drive Impact gauge4.0%2.1%+1.9%
Time cornered9.7010.55-0.85
Perfect Parry0.200.65-0.45
Got Punish Countered0.400.14+0.26
Drive Parry1.801.96-0.16
Drive Impact0.400.24+0.16
Throw parries0.100.26-0.16
Stuns landed0.000.08-0.08
Throw techs0.500.55-0.05
Got thrown2.302.35-0.05
Got stunned0.100.06+0.04
CA8.3%8.4%-0.0%
Punish Counters landed0.200.17+0.03
Throws2.502.52-0.02
Drive Reversal0.300.32-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Lily · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.1
  2. Review defensive decisions

    Drive Parry: profile 1.8 · reference 2.05

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.8 · reference 2.05
    • Throw techs: profile 0.5 · reference 0.57
    • Got thrown: profile 2.3 · reference 2.32
  3. Give each meter spend a purpose

    Drive Arts: profile 42.6% · reference 23.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 42.6% · reference 23.7%
    • SA2: profile 31.9% · reference 21%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 10 wins in 22 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 10 wins in 22 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.1
  3. Build pressure without overextending

    Corner pressure: profile 6.6 · reference 9.47

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 6.6 · reference 9.47
    • Time cornered: profile 9.7 · reference 9.95

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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