Luke
Updated 11 hours agoCrossPlatformCrossPlatformJapanJapanC69%

ごーーーく

You've Got This, Juri!
Rank 33LP 21,559
Last 106–4Last 2011–9
Winrate
42%
132W · 182L · 314 stored
Ranked matches
314
selected mode
Wins
132
Ranked
Losses
182
Ranked
Peak LP
21,559
Luke

Ranked LP · Luke

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Mai
ごーーーく · Mai
Akuma
Opponent · AkumaART420

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
ごーーーく’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitごーーーくLegendsDifference LessLegendsMore
Drive Rush (cancel)7.2%37.3%-30.1%
SA151.6%30.6%+21.0%
SA317.7%34.2%-16.4%
Drive Impact gauge10.4%1.4%+9.0%
Drive Guard21.0%13.2%+7.8%
CA4.0%9.2%-5.1%
Drive Arts21.6%16.7%+4.9%
Corner pressure9.2013.55-4.35
Throws4.902.43+2.47
Drive Rush (parry)9.8%7.6%+2.1%
Drive Parry3.501.80+1.70
Got thrown3.302.01+1.29
Drive Impact1.300.19+1.11
Punish Counters landed0.900.08+0.82
Drive Reversal0.900.20+0.70
SA226.6%26.0%+0.6%
Perfect Parry1.200.69+0.51
Got Punish Countered0.500.06+0.44
Time cornered9.108.74+0.36
Throw techs0.700.37+0.33
Got stunned0.200.06+0.14
Throw parries0.100.22-0.12
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0.9 · reference 0.18

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.9 · reference 0.18
    • Perfect Parry: profile 1.2 · reference 0.73
  2. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.07
  3. Trace how you lose or gain space

    Corner pressure: profile 9.2 · reference 13.25

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.2 · reference 13.25
    • Time cornered: profile 9.1 · reference 9.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.9 · reference 0.18

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.9 · reference 0.18
    • Perfect Parry: profile 1.2 · reference 0.73
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.5 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.07
  3. Use matchup records as scouting leads

    vs Elena: 3 wins in 14 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Elena: 3 wins in 14 games
    • vs Ken: 6 wins in 13 games
    • vs M. Bison: 8 wins in 17 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage