Mai
Updated 7 days agoSteamSteamJapanJapanClub · KongoJungleC100%

nomura

Return to the Fujiwara Capital
Rank 36MR 1,517#187,037
Last 105–5+2Last 2014–6+69
Winrate
56%
39W · 31L · 70 stored
Ranked matches
70
selected mode
Wins
39
Ranked
Losses
31
Ranked
Peak MR
1,539
Mai

Ranked MR · Mai

67 local · 0 imported · 67 on chart · 159 battles stored

Latest game

DefeatRanked

Replay not requested
Alex
nomura · Alex
Akuma
Opponent · Akumamatsumoto

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
nomura’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabitnomuraLegendsDifference LessLegendsMore
Drive Arts8.2%22.7%-14.6%
Corner pressure6.6012.99-6.39
Drive Rush (cancel)34.7%29.4%+5.3%
Drive Rush (parry)4.0%7.5%-3.5%
SA217.2%20.2%-3.0%
Drive Guard10.9%13.4%-2.5%
SA157.0%54.6%+2.4%
SA320.4%18.6%+1.8%
CA5.4%6.6%-1.2%
Drive Impact gauge2.3%1.3%+0.9%
Throws1.702.49-0.79
Time cornered8.609.32-0.72
Drive Reversal0.700.19+0.51
Drive Parry2.301.87+0.43
Perfect Parry0.400.70-0.30
Got thrown2.402.23+0.17
Throw parries0.100.26-0.16
Throw techs0.600.46+0.14
Got Punish Countered0.200.07+0.13
Punish Counters landed0.200.10+0.10
Got stunned0.100.05+0.05
Stuns landed0.100.06+0.04
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Trace how you lose or gain space

    Corner pressure: profile 8.3 · reference 13.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.3 · reference 13.38
    • Time cornered: profile 10.2 · reference 8.39
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.7% · reference 1.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.5 · reference 0.15

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.15
  2. Build pressure without overextending

    Corner pressure: profile 8.3 · reference 13.38

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 8.3 · reference 13.38
    • Time cornered: profile 10.2 · reference 8.39
  3. Use matchup records as scouting leads

    vs Luke: 9 wins in 23 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 9 wins in 23 games
    • vs Alex: 14 wins in 21 games
    • vs Akuma: 9 wins in 19 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage