M. Bison
Updated 1 day agoSteamSteamJapanJapanClub · karakaraCLUBC100%

ヌメタコス

Angel Devil Kingdom
Rank 36MR 1,642#51,409
Last 107–3+33Last 2012–8+33
Winrate
50%
16W · 16L · 32 stored
Ranked matches
32
selected mode
Wins
16
Ranked
Losses
16
Ranked
Peak MR
1,642
M. Bison

Ranked MR · M. Bison

32 local · 84 imported · 99 on chart · 32 battles stored

Latest game

VictoryRanked

Available
M. Bison
ヌメタコス · M. Bison
Luke
Opponent · Luke素敵だ···本当に心が踊ります

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
ヌメタコス’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabitヌメタコスLegendsDifference LessLegendsMore
SA214.4%21.0%-6.5%
CA15.6%10.2%+5.4%
SA137.8%33.7%+4.1%
Drive Rush (parry)10.3%7.2%+3.1%
SA332.2%35.2%-3.0%
Drive Arts16.3%18.7%-2.4%
Time cornered11.709.85+1.85
Corner pressure10.1011.91-1.81
Drive Rush (cancel)28.7%30.0%-1.3%
Drive Parry1.001.75-0.75
Perfect Parry0.100.74-0.64
Throw techs0.200.57-0.37
Throws2.102.42-0.32
Drive Guard13.7%13.4%+0.3%
Drive Reversal0.600.33+0.27
Got thrown2.802.59+0.21
Got stunned0.200.04+0.16
Punish Counters landed0.200.11+0.09
Stuns landed0.000.07-0.07
Throw parries0.200.26-0.06
Got Punish Countered0.100.09+0.01
Drive Impact0.200.19+0.01
Drive Impact gauge1.5%1.5%+0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
    • Punish Counters landed: profile 0.2 · reference 0.1
  2. Review defensive decisions

    Throw techs: profile 0.2 · reference 0.52

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.52
    • Got thrown: profile 2.8 · reference 2.34
  3. Trace how you lose or gain space

    Time cornered: profile 11.7 · reference 9.13

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11.7 · reference 9.13
    • Corner pressure: profile 10.1 · reference 12.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
    • Punish Counters landed: profile 0.2 · reference 0.1
  2. Test the close-range pattern

    Got thrown: profile 2.8 · reference 2.34

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.8 · reference 2.34
    • Throw techs: profile 0.2 · reference 0.52
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 16 wins in 32 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 16 wins in 32 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

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