Yasmine
Updated 6 days agoSteamSteamJapanJapanClub · HatusboshiC100%

七森中☆ごらく部 たしかし

Fashionable Youth
Rank 36MR 1,712#21,939
Last 103–7-31Last 2010–10+7
Winrate
48%
79W · 86L · 165 stored
Ranked matches
165
selected mode
Wins
79
Ranked
Losses
86
Ranked
Peak MR
1,784
Yasmine

Ranked MR · Yasmine

165 local · 0 imported · 165 on chart · 165 battles stored

Latest game

VictoryRanked

Replay not requested
Yasmine
七森中☆ごらく部 たしかし · Yasmine
Terry
Opponent · TerryHeretics

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
七森中☆ごらく部 たしかし’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
Habit七森中☆ごらく部 たしかしLegendsDifference LessLegendsMore
SA330.9%36.9%-6.1%
SA136.2%32.1%+4.1%
Drive Arts15.0%19.0%-4.0%
SA224.5%21.0%+3.5%
Drive Rush (cancel)32.0%29.6%+2.4%
Time cornered11.609.38+2.22
Drive Guard12.9%14.5%-1.6%
CA8.5%10.0%-1.5%
Perfect Parry0.300.74-0.44
Got thrown2.702.31+0.39
Drive Rush (parry)7.9%8.2%-0.3%
Throws2.802.59+0.21
Corner pressure13.8013.62+0.18
Drive Parry1.801.96-0.16
Drive Impact gauge1.3%1.4%-0.1%
Drive Reversal0.300.24+0.06
Got Punish Countered0.100.06+0.04
Stuns landed0.100.06+0.04
Got stunned0.100.06+0.04
Drive Impact0.200.19+0.01
Throw parries0.200.21-0.01
Punish Counters landed0.100.09+0.01
Throw techs0.500.49+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Review defensive decisions

    Drive Reversal: profile 0.3 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.24
    • Drive Parry: profile 1.8 · reference 1.96
    • Perfect Parry: profile 0.3 · reference 0.74
  3. Trace how you lose or gain space

    Time cornered: profile 11.6 · reference 9.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11.6 · reference 9.38
    • Corner pressure: profile 13.8 · reference 13.62

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Build pressure without overextending

    Time cornered: profile 11.6 · reference 9.38

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 11.6 · reference 9.38
    • Corner pressure: profile 13.8 · reference 13.62
  3. Test the close-range pattern

    Throws: profile 2.8 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.8 · reference 2.59
    • Got thrown: profile 2.7 · reference 2.31
    • Throw techs: profile 0.5 · reference 0.49

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

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