Terry
Updated 5 days agoSteamSteamJapanJapanClub · TRIGGERHAPPYM100%

kainosuke

We All Love The Hungry Wolf!
Rank 36MR 1,630#53,952
Last 106–4+18Last 2010–10-1
Winrate
52%
12W · 11L · 23 stored
Ranked matches
23
selected mode
Wins
12
Ranked
Losses
11
Ranked
Peak MR
1,630
Terry

Ranked MR · Terry

23 local · 0 imported · 23 on chart · 41 battles stored

Latest game

DefeatRanked

Replay not requested
Terry
kainosuke · Terry
C. Viper
Opponent · C. Vipermame3zoku

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
kainosuke’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitkainosukeLegendsDifference LessLegendsMore
SA125.3%33.6%-8.3%
SA231.6%24.5%+7.1%
Drive Arts9.8%16.3%-6.5%
Drive Rush (cancel)37.5%33.4%+4.1%
CA12.7%9.0%+3.7%
Time cornered7.109.65-2.55
SA330.4%32.8%-2.4%
Drive Guard16.7%14.3%+2.4%
Drive Rush (parry)10.4%8.2%+2.2%
Corner pressure11.8012.45-0.65
Throws3.102.49+0.61
Perfect Parry0.300.80-0.50
Throw techs0.100.43-0.33
Drive Parry2.101.89+0.21
Drive Reversal0.000.17-0.17
Throw parries0.100.26-0.16
Drive Impact gauge1.5%1.6%-0.2%
Got thrown2.302.21+0.09
Punish Counters landed0.200.12+0.08
Stuns landed0.000.07-0.07
Got stunned0.000.05-0.05
Drive Impact0.200.21-0.01
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.3 · reference 0.73

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.73
    • Drive Parry: profile 2.1 · reference 1.84
    • Drive Reversal: profile 0 · reference 0.23
  2. Review close-range choices

    Throws: profile 3.1 · reference 2.48

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.1 · reference 2.48
    • Throw techs: profile 0.1 · reference 0.37
    • Got thrown: profile 2.3 · reference 2.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throw techs: profile 0.1 · reference 0.37

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.37
    • Got thrown: profile 2.3 · reference 2.18
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.22

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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