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Schnee

Let's Do This
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR

0 local · 0 imported · 0 on chart · 100 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryCasual

Replay not requested
Yasmine
Schnee · Yasmine
Sagat
Opponent · Sagatcoco

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
Schnee’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitSchneeLegendsDifference LessLegendsMore
Drive Arts7.7%17.5%-9.9%
Drive Rush (cancel)37.4%29.7%+7.7%
SA218.3%24.2%-5.9%
SA341.5%35.7%+5.8%
Drive Guard20.3%14.5%+5.8%
Drive Rush (parry)13.4%8.4%+5.0%
CA13.4%9.2%+4.2%
SA126.8%30.9%-4.1%
Got thrown1.502.34-0.84
Throw techs0.000.48-0.48
Time cornered9.509.07+0.43
Throws2.102.52-0.42
Perfect Parry0.300.70-0.40
Drive Parry2.201.90+0.30
Drive Reversal0.000.23-0.23
Corner pressure13.2013.01+0.19
Stuns landed0.000.08-0.08
Drive Impact0.100.17-0.07
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Throw parries0.200.23-0.03
Drive Impact gauge1.4%1.4%+0.0%
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Review defensive decisions

    Drive Parry: profile 2.2 · reference 1.96

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.2 · reference 1.96
    • Perfect Parry: profile 0.3 · reference 0.74
    • Drive Reversal: profile 0 · reference 0.24
  3. Trace how you lose or gain space

    Corner pressure: profile 13.2 · reference 13.62

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 13.2 · reference 13.62
    • Time cornered: profile 9.5 · reference 9.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Probe defense before committing

    Drive Parry: profile 2.2 · reference 1.96

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.2 · reference 1.96
    • Perfect Parry: profile 0.3 · reference 0.74
    • Drive Reversal: profile 0 · reference 0.24
  3. Build pressure without overextending

    Corner pressure: profile 13.2 · reference 13.62

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 13.2 · reference 13.62
    • Time cornered: profile 9.5 · reference 9.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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