Latest game
お前部落だし社会でも待ちなの?
Let's Do This
None
R36
Last 106–4+17Last 2010–10+1
Winrate
50%
11W · 11L · 22 stored
Ranked matches
22
selected mode
Wins
11
Ranked
Losses
11
Ranked
Peak MR
1,548
Ken
Ranked MR · Ken
22 local · 0 imported · 22 on chart · 22 battles stored
Replay not requested
お前部落だし社会でも待ちなの? · Ken
Opponent · Zangiefしんやーマン
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | お前部落だし社会でも待ちなの? | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 58.9% | 35.8% | +23.1% | |
| SA2 | 5.4% | 25.9% | -20.5% | |
| SA1 | 12.5% | 27.3% | -14.8% | |
| Drive Rush (cancel) | 25.0% | 38.2% | -13.2% | |
| CA | 23.2% | 11.0% | +12.2% | |
| Drive Impact gauge | 7.5% | 1.4% | +6.1% | |
| Drive Arts | 17.9% | 14.9% | +3.0% | |
| Drive Guard | 9.7% | 12.7% | -3.0% | |
| Corner pressure | 10.60 | 13.12 | -2.52 | |
| Drive Rush (parry) | 4.7% | 6.8% | -2.1% | |
| Perfect Parry | 0.20 | 0.84 | -0.64 | |
| Drive Parry | 1.30 | 1.89 | -0.59 | |
| Time cornered | 8.50 | 8.95 | -0.45 | |
| Got thrown | 1.90 | 2.26 | -0.36 | |
| Throw techs | 0.20 | 0.44 | -0.24 | |
| Drive Reversal | 0.00 | 0.23 | -0.23 | |
| Got Punish Countered | 0.30 | 0.08 | +0.22 | |
| Drive Impact | 0.40 | 0.19 | +0.21 | |
| Throw parries | 0.10 | 0.21 | -0.11 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Throws | 2.50 | 2.57 | -0.07 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Stuns landed | 0.10 | 0.07 | +0.03 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Public data
Public statistics and datasets
Results from 22 of 22 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 11games
- Losses
- 11games
- Draws
- 0games
- Games
- 22games
- Win rate (draw = half win)
- 50%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
6 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Luke | 0 | -1 | Details for Current saved character ratings, row 1
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 2
|
| Ken | 1,474 | 209,302 | Details for Current saved character ratings, row 3
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 4
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 5
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 6
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


