M. Bison
Updated 11 hours agoSteamSteamOtherOtherClub · GayClubGamingC100%

=.="

You've Got This, Juri!
Rank 36MR 1,606#78,639
Last 109–1+63Last 2012–8+31
Winrate
46%
25W · 29L · 54 stored
Ranked matches
54
selected mode
Wins
25
Ranked
Losses
29
Ranked
Peak MR
1,661
M. Bison

Ranked MR · M. Bison

54 local · 0 imported · 54 on chart · 62 battles stored

Latest game

VictoryRanked

Replay not requested
M. Bison
=.=" · M. Bison
Alex
Opponent · Alex康神最坑

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
=.="’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
Habit=.="LegendsDifference LessLegendsMore
SA355.2%35.2%+20.0%
SA116.4%33.7%-17.2%
Drive Rush (cancel)18.9%30.0%-11.1%
SA210.4%21.0%-10.5%
CA17.9%10.2%+7.7%
Drive Arts26.3%18.7%+7.5%
Corner pressure14.3011.91+2.39
Drive Rush (parry)8.6%7.2%+1.4%
Drive Guard14.6%13.4%+1.3%
Time cornered9.109.85-0.75
Perfect Parry0.200.74-0.54
Drive Parry2.001.75+0.25
Throw techs0.800.57+0.23
Throws2.602.42+0.18
Drive Impact gauge1.3%1.5%-0.2%
Got thrown2.702.59+0.11
Drive Reversal0.400.33+0.07
Got stunned0.100.04+0.06
Throw parries0.300.26+0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.11-0.01
Got Punish Countered0.100.09+0.01
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Compare decisions across wins and losses

    Recent stored ranked sample: 24 wins in 51 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 24 wins in 51 games
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 40 wins in 81 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 40 wins in 81 games
    • vs Alex: 37 wins in 57 games
    • vs Zangief: 26 wins in 53 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 24 wins in 51 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 24 wins in 51 games
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

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