Latest game
MakotoSFTV
Ranked MR
0 local · 0 imported · 0 on chart · 100 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | MakotoSFTV | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 13.6% | 25.9% | -12.3% | |
| SA3 | 43.7% | 35.8% | +7.9% | |
| Drive Rush (cancel) | 44.6% | 38.2% | +6.4% | |
| SA1 | 32.0% | 27.3% | +4.8% | |
| Corner pressure | 17.20 | 13.12 | +4.08 | |
| Drive Arts | 11.0% | 14.9% | -4.0% | |
| Time cornered | 6.60 | 8.95 | -2.35 | |
| Drive Guard | 13.5% | 12.7% | +0.7% | |
| Drive Parry | 2.50 | 1.89 | +0.61 | |
| Drive Impact gauge | 1.9% | 1.4% | +0.5% | |
| CA | 10.7% | 11.0% | -0.4% | |
| Drive Rush (parry) | 7.1% | 6.8% | +0.3% | |
| Throw techs | 0.70 | 0.44 | +0.26 | |
| Perfect Parry | 0.60 | 0.84 | -0.24 | |
| Throws | 2.80 | 2.57 | +0.23 | |
| Drive Reversal | 0.00 | 0.23 | -0.23 | |
| Got thrown | 2.10 | 2.26 | -0.16 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 | |
| Throw parries | 0.20 | 0.21 | -0.01 | |
| Drive Impact | 0.20 | 0.19 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ken · Latest 100
What to improve
Review defensive decisions
Drive Parry: profile 2.5 · reference 1.89
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 2.5 · reference 1.89
- Perfect Parry: profile 0.6 · reference 0.84
Trace how you lose or gain space
Corner pressure: profile 17.2 · reference 13.12
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 17.2 · reference 13.12
- Time cornered: profile 6.6 · reference 8.95
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Probe defense before committing
Drive Parry: profile 2.5 · reference 1.89
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 2.5 · reference 1.89
- Perfect Parry: profile 0.6 · reference 0.84
- Drive Reversal: profile 0 · reference 0.23
Test the close-range pattern
Throws: profile 2.8 · reference 2.57
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 2.8 · reference 2.57
- Throw techs: profile 0.7 · reference 0.44
- Got thrown: profile 2.1 · reference 2.26
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

